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XMC Part 2: (All Things Alien) Version 1.0 for X:CE 0.34.1 and Above


aajs

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XMC Part 2: (All Things Alien) Version 1.0 for X:CE 0.34.1 and Above

Introduction:

“Xenonaut More Choices” is designed for players that liked the look, feel and playability of the vanilla version but would just like more content in the game. This is pretty much a total overhaul mod but has been broken into parts to allow players to more easily pick and choose what add-ons they want in their game. If you do not like a certain part of this mod just swap it out with another mod of you choice.

PART 2 - All Things Alien:

This mod is a companion Mod for XMC Part 1 and allows Alien Items, Craft and Vehicles to be converted for Xenonaut use.

It is woven around the vanilla game so that the original play experience is pretty much maintained.

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Features at a Glance:

  • Recover Alien Fighters and use them as Interceptors
  • Recover Alien Light Scout and use it as a Dropship
  • Alien weapons are recovered to Soldier Equipment Screen
  • Alien weapons can be converted for use without penalties when sufficient understanding is reached
  • Estimated Research Time for Projects in Man Days (Allows better planning)
  • Easily identifiable weapon tiers (Weapons have been ranked)
  • New Alien weapons / items and associated particle effects
  • New Alien Spy

Installation files:

Download the mod:

http://www.mediafire.com/download/rr1zmlf3bhpck6a/ChoicesPart2.rar

Unpack the file to your mods folder. Ensure this mod is prioritised AFTER Choices Part 1

Recommended Mods and Priory order for amazing play-through:

For a list of recommended mods and a links to my other mods you are probably best going to my main XMC Part1 Link:

http://www.goldhawkinteractive.com/forums/showthread.php/13248-XMC-Part-1-%28Ground-Combat%29-Version-1-0-for-XCE-0-33-HF1

CREDITS:

Thanks to.

Drages (My Unofficial Mentor)

Reactocore (Playtesting and feedback)

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Edited by aajs
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