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[v1.59/X:CE v0.34.2] X - DIVISION v0.99+ Alpha Test


drages

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Will the 1.0 version sport the same research progression like 0.98,capturing aliens.?

Capturing aliens will have a big role again, at 1.0. But this time you can have the basic versions (as we say mk-1) of new technologies much faster, with only captured standart battle units, not specialists. This will buy you some time to capture them.

Every alien you captured alive will give you something, including basic foot soldiers and fearsome aliens. You will get the best tech mostly from special alien forces at terror sites and base defences and of course from alien bases.

We are bringing totally new manufacturing design and getting rid of some unnecessary ones from 0.98. You will manufactures new weapons from alien weapon parts. You will have your own ultimate weapon branch. You will have new weapons like katanas and miniguns. Many vehicles, tons of planes.

Redesigned ground combats with aggressive AI for both ranged and melee creatures and locked and reinforced UFO/base doors.. You won't search for aliens, they will corner you... you will feel the invasion and how the enemy is powerful then you as tech and numbers..

Probably your research never stops with 1000+ thing to get. High tech researches will be open due to your luck. Maybe you will get them early maybe so late..

Every phase will have it's own adventure...

We cleaned tons of bugs and non-logical things with many brainstorming chats and experiences from older versions. Content is here and working. Just i need to make over 1000 X-Pedia entries..

Balancing issues will be there of course at a mod with that much materials in it. But we will be here nearly at every day to check your reports and save games to see the unbalanced things. Probably you won't report your shiny laser miniguns killing everything but still this is a game to enjoy, even Charon thinks that you need to feel pain :P

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Will the 1.0 version sport the same research progression like 0.98,capturing aliens.?

Again Drages was faster. Heres my answer:

Basically yes, but we try to get away from the randomness of this system, leading to 1. predictable spawns which you can count on to get basic tools to deal with the challenges and 2. Luck in which you get the chance to research and manufacture improved equipment if you A. get to spawn the certain alien and B. were capeable to catch it.

The frequency of random chances should be so high that with an average amount of effort you will be holding SOME improved weapons in your hand. Which weapons those are might be random, leading to different playthroughs and different approaches every time you start a new game. How you use those better weaponry will then be up to you. You might get better kinetic weapons very quickly one time, rocking against caesans, and the other time you will be holding OP chemical injectors in your hand sneaking onto every alien there is, potentially putting you at risk from reaction fire and ambushes.

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Redesigned ground combats with aggressive AI for both ranged and melee creatures and locked and reinforced UFO/base doors.. You won't search for aliens, they will corner you... you will feel the invasion and how the enemy is powerful then you as tech and numbers..

how hardcore and meta,getting team wipes from the landing craft.

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As long as it is balanced, that sounds like great gameplay :)

I played XCOM 2 the past week and even though it is a great game, this "Aliens only react when you see them, and they completly ignore that you just blew the whole city to kingdom come as long as you dont see them its fine." gameplay is just horrible and kind of "laziness" by the developers to properly design the game.

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As long as it is balanced, that sounds like great gameplay :)

I played XCOM 2 the past week and even though it is a great game, this "Aliens only react when you see them, and they completly ignore that you just blew the whole city to kingdom come as long as you dont see them its fine." gameplay is just horrible and kind of "laziness" by the developers to properly design the game.

WE HAVE KATANAS !!!

I think if you dont want that XCOM 2 style then you will get what you want here. I had amazing ground combat fights, the last one against sebillians in a corvette. Even I had problems against their aggressive style. The only thing i noticed is that they dont come closer once they found a suitable position to fire. Like from a players standpoint of view, if i would play the sebillians i would sometimes move them to a closer proximity to get into that bonus range. That would give you more chances for critical dmg but on the other hand its also suicidal as well and i guess the sebillians want to live too, at least sometimes.

And the Look Away exploit is still there but thats a Xenonauts thing.

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That sounds good, looking forward to it :)

One questions though, in 0.98 you can breach UFOs but even with C4 it takes a few charges to do so and as you "throw" C4 that was kind of akward to do because sometimes land completly of the target and they kind of set everything on fire which made it impossible to get inside the UFO.

Did you implement the "original" breaching charge from the "fire in the hole" mod to change this a bit?

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That sounds good, looking forward to it :)

One questions though, in 0.98 you can breach UFOs but even with C4 it takes a few charges to do so and as you "throw" C4 that was kind of akward to do because sometimes land completly of the target and they kind of set everything on fire which made it impossible to get inside the UFO.

Did you implement the "original" breaching charge from the "fire in the hole" mod to change this a bit?

There is no breaching at 0.99 because there is tons of ufo. Maybe it could return after 1.0. But as all the doors are locked you will need to breach all ufos . You will have 2 types of explosives and vehicles.

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Really looking forward to the official 1.0 release! Been excited about it for a while. I logged a hell of a lot of hours into your 0.98 version. Keep up the awesome work, can't wait to see the end result.

The version you can look forward to is the Alpha 2 version, propably starting soon. This is the polishd version only missing a proper Xpedia, strings, balance and some bugs we might have overlooked. After that comes the 0.99 Beta which is essentially the 1.0 With everything finished but the things we might want to implement in the future and a finetuned balance. After A LOT OF FEEDBACK AND BALANCE CHANGES, which might take a while to get, there comes 1.0 version.

At least thats the plan :).

In my book, i wouldnt need a 1.0 version, since modding is always about making things better. I would go from finished betas to betas to always improving on things. The way i would like to do things is to make the 0.99 beta version the 1.00 beta version and then go up from there. 1.1 beta, 2.0 beta, 3.0 beta, just like the long war mod.

Every new *.0 version fully play and enjoyable.

Edited by Charon
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  • 3 weeks later...

Hi guys, I've been trying for hours and trawling through this froum but I cant get this mod installed on my game, Im through steam ( if that makes any difference )

 

 Is there any links to any "How 2 install guides" ? especially for those who arent that PC Savvy

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1 hour ago, TheLoneCenturion said:

It seems the MEGA link to the mod isn't working, Ive retried it 4 times (2 times yesterday, 2 times today) is there an update happening right now?

Its just giving me an error temporary failure

Works for me, but funny enough all the links i give to random people dont work lately. But i havent changed the mega link since i uploaded it so it should work as it worked on day 1.

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3 hours ago, Charon said:

Works for me, but funny enough all the links i give to random people dont work lately. But i havent changed the mega link since i uploaded it so it should work as it worked on day 1.

So I did some digging and it seems MEGA has been having its own issues lately, and if my experience in networking has taught me anything its that they are/where most likely suffering from a DDoS attack. Its working now tho so no problems here I am looking forward to testing this as well as seeing its next update :)

XCOM 2 suffers from a game crippling bug right now with being able to shoot through walls, floors, hills, and other solid objects so I have since stopped playing it.

And great work on the art side for weapons it all looks outstanding so far.

Edited by TheLoneCenturion
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