aajs Posted September 12, 2015 Share Posted September 12, 2015 (edited) Sorry guys, I need blender help yet again. I wanted to finish the 3D drag textures for my mod and though I would start with the advanced medipack as that looked easiest to make. I managed to finally make this.. I don't think this actually looks to bad for a first attempt. (anyway I am not going to tell how long it took me cos you will die laughing, however I finally have a handle on the modelling bit.) But I cant seem to nail the whole UV mapping thing. I put seems on my model and unwrapped it and exported it out and edited my png file so it now looks like this. However no matter what tutorial or guide I follow I cant get this silly texture to show up... I have come too far to give up now, can anybody help me get this UV map onto my model. I can upload if anybody is prepared to help? Edited September 12, 2015 by aajs Quote Link to comment Share on other sites More sharing options...
SoulFilcher Posted September 13, 2015 Share Posted September 13, 2015 Someone should start checking youtube Keep me posted, if you really get stuck after following tutorials I'll try to help. Quote Link to comment Share on other sites More sharing options...
LordJulian Posted September 13, 2015 Share Posted September 13, 2015 (edited) Ok, here's the thing about blender, if your model isn't as consistent as a sphere, it cannot unwrap automatically without having serious UV errors, and I can tell you that the UV mapping picture that you have isn't very optimal. For the UV mapping, try to instead imagine that the medipack is like a square, highlight the whole model (pressing l butoon while the cursor is on the mesh, unhighlight the rest until one side of the mesh is highlighted, and unwrap or project from view, and follow suit for the others, that is provided that your model consists of one fully connected mesh. Scale the UV maps as much as possible to the borders. Regarding not getting the texture to show up, I'm not clear about what you mean that the texture does not show up. Is it the render of the model itself or you don't see the texture on the UV mapping screen? I assume that you want to make it in 3D and take a picture of it, and you have a single texture of the whole medkit itself, and would like to seperate the UV mapping evenly to fit those textures? Your question strikes to me as odd as its usually the methods to apply textures is through Adding several materials and textures with it, applying the various materials to each of the faces of the model. I take it that you're fitting the model into one texture? Edited September 13, 2015 by LordJulian Quote Link to comment Share on other sites More sharing options...
aajs Posted September 13, 2015 Author Share Posted September 13, 2015 got it finally....... I been following tutorials for days but they all worked mine did not... I had to just press on stupid little button that was not covered in any tutorials. I guess everbody else had it activated by default. Well I have learnt a lot, but think I am gonna start this whole model again as it will take longer to fix than recreate. Thanks for you help. Quote Link to comment Share on other sites More sharing options...
aajs Posted September 13, 2015 Author Share Posted September 13, 2015 (edited) So I actually started this again as I realised I made too many mistakes to fix.... After making it all again, I then realised that I had now gained enough skill that I could have fixed the old one and did not need to start again.. Oh well its a very steep learning curve (and I keep slipping down:)) But I finally can get the UV map on it.. I just need to add 4 bolts now and the little clip thingies on the ends and it will finally be finished... Then I hopefully can stop playing around with the easy stuff and go make the lasers etc. So at this rate I should finally have all my 3D drag textures working by the time people are playing Xenonauts Version 4 on the HoloDeck... Thanks again for your help and support. (I feel I am finally getting somewhere with Blender) Edited September 13, 2015 by aajs Quote Link to comment Share on other sites More sharing options...
PaulJay Posted October 3, 2015 Share Posted October 3, 2015 Looks nice. I haven't used Blender for quite a long time. I prefere digital sculting at the moment. Maybe I should start some modelling again. Quote Link to comment Share on other sites More sharing options...
drages Posted October 3, 2015 Share Posted October 3, 2015 Looks nice. I haven't used Blender for quite a long time. I prefere digital sculting at the moment. Maybe I should start some modelling again. Some ufo models would be nice. Quote Link to comment Share on other sites More sharing options...
PaulJay Posted October 3, 2015 Share Posted October 3, 2015 Some ufo models would be nice. Do you have any idea of how they should look. Ohterwise I could try to make some 3D Sketches with sculpting tool. Quote Link to comment Share on other sites More sharing options...
drages Posted October 4, 2015 Share Posted October 4, 2015 Do you have any idea of how they should look. Ohterwise I could try to make some 3D Sketches with sculpting tool. We need dreadnought and it's image is at the game folders. It's just a Standard huge round mothership with some little details. Quote Link to comment Share on other sites More sharing options...
PaulJay Posted October 4, 2015 Share Posted October 4, 2015 (edited) Ok, I have seen the image of this one (there is of course no need for sculpting as the form and basic details are already defined). Edited October 4, 2015 by PaulJay Quote Link to comment Share on other sites More sharing options...
PaulJay Posted October 4, 2015 Share Posted October 4, 2015 (edited) Are there some reference images showing a dreadnought from the side? But nevertheless I could give it try. Edited October 4, 2015 by PaulJay Quote Link to comment Share on other sites More sharing options...
drages Posted October 4, 2015 Share Posted October 4, 2015 Are there some reference images showing a dreadnought from the side? But nevertheless I could give it try. Sadly no, but you need to think it's levels at ground combat. I worked on battleship to change it to dreadnought but only as it's texture. http://www.goldhawkinteractive.com/forums/showthread.php/13272-Dreadnought-Tile-Sets here you can see it and download and look to the photoshop layers. Modeling only the out of it wont be enough to make it usable at ground combat. We should able to get every levels image from it. Probably not a big issue but should be planned before modeling it. I think it's side should look like the carrier one. Flat sides with little detail. Quote Link to comment Share on other sites More sharing options...
PaulJay Posted October 4, 2015 Share Posted October 4, 2015 Thanks this will help me a lot. Quote Link to comment Share on other sites More sharing options...
drages Posted October 4, 2015 Share Posted October 4, 2015 Thanks this will help me a lot. Happy to help! Quote Link to comment Share on other sites More sharing options...
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