aajs Posted August 4, 2015 Share Posted August 4, 2015 Erm....... I made a new predator_2 armour and templated off the original predator armour. however I seem to be able to use grenades pistols and other non heavy armour.... Am I missing something here. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 4, 2015 Share Posted August 4, 2015 Do you mean "can't use them at all won't let me equip them" or "doesn't appear on GC?" Quote Link to comment Share on other sites More sharing options...
kabill Posted August 4, 2015 Share Posted August 4, 2015 Erm.......I made a new predator_2 armour and templated off the original predator armour. however I seem to be able to use grenades pistols and other non heavy armour.... Am I missing something here. Could be a mod tools issue. Upload? Quote Link to comment Share on other sites More sharing options...
aajs Posted August 4, 2015 Author Share Posted August 4, 2015 (edited) Could be a mod tools issue. Upload? Thanks for you help kabill. Before Ground combat in the soldier equipment screen. If you equip the predator you get a message when trying to equip pistols and small items etc. It basically tells you that this cannot be done. However if I equip my predator_2 armour I can equip pistols and armour without any issue (or message telling me I cant). However I need the armour to work the same as the original predator otherwise there will be a whole load of missing sprites. My armours_GC looks like this: <Armour MODMERGEATTRIBUTE="name" MODMERGE="insert" name="armour.predator_2"> <Resistance kinetic="70" energy="70" chemical="1000" incendiary="70" /> <VisualParams range="18" coneAngle="60" nightRangeBonus="0" /> <PsionicDefence defence="0" points="00" degradation="0" /> <Special heavy="1" strength="100" weaponCostMul="0.65" /> <Props moveSpeed="200" stairsMoveSpeed="120" vaultMoveSpeed="16" /> </Armour> My armours.xml look like this: <Armour MODMERGEATTRIBUTE="name" MODMERGE="insert" name="armour.predator_2"> <stockTextureName>armourimages/sentinel</stockTextureName> <dragTextureName>armourimages/sentinel</dragTextureName> <weight>16</weight> <strengthBoost>0</strengthBoost> <apBoost>0</apBoost> <accuracyBoost>0</accuracyBoost> <braveryBoost>0</braveryBoost> <reflexesBoost>0</reflexesBoost> <resilienceBoost>0</resilienceBoost> <hidehands /> </Armour> I was assuming the entry heavy="1" is the value I needed to show this was heavy armour and so you could only use Heavy weapons with it. However this does not seem to alter anything. Edited August 4, 2015 by aajs Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted August 4, 2015 Share Posted August 4, 2015 In armours.xml you need to add <biggunsonly /> Quote Link to comment Share on other sites More sharing options...
aajs Posted August 4, 2015 Author Share Posted August 4, 2015 In armours.xml you need to add <biggunsonly /> Aaaaah haaa! Thanks Max. Quote Link to comment Share on other sites More sharing options...
kabill Posted August 4, 2015 Share Posted August 4, 2015 You need: <biggunsonly /> In the armour.xml entry. Edit: Ninja'd Quote Link to comment Share on other sites More sharing options...
SoulFilcher Posted August 10, 2015 Share Posted August 10, 2015 I was assuming the entry heavy="1" is the value I needed to show this was heavy armour and so you could only use Heavy weapons with it. However this does not seem to alter anything. Just to clarify, I think heavy="1" makes the soldier able to destroy some props just by moving through them. Quote Link to comment Share on other sites More sharing options...
aajs Posted August 10, 2015 Author Share Posted August 10, 2015 Just to clarify, I think heavy="1" makes the soldier able to destroy some props just by moving through them. Ahh thanks. Quote Link to comment Share on other sites More sharing options...
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