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Starting Base building


aajs

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you can do it with 0.33 RC CE.. at game config you can add or change buildings.

Aahh thanks drages. I have take the plunge and switched to 0.33.

My mod is first in the list, however my gameconfig settings don't get applied. I also tried putting modmerge in the line but they still don't seem to work. any ideas?

<baseBuilding10 MODMERGE="update" type="Hangar" xposition="0" yposition="0" orientation="0"/>

<baseBuilding11 MODMERGE="update" type="Hangar" xposition="5" yposition="0" orientation="0"/>

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Try:

<baseBuilding9 type="Hangar" xposition="0" yposition="0" orientation="0"/>

<baseBuilding10 type="Hangar" xposition="5" yposition="0" orientation="0"/>

You should not use here modmerge.. 9. line should work but i am not sure about 10... maybe kabill made it only for 9..

Use modmerge only.. pff my english dies here.. i think they say "child".. if there is no child and its alone line, you can just change it without modmerge.

example:

<soldierRanks MODMERGE="update">

<Private rankPoints="0" />

<Corporal rankPoints="5" />

<Sergeant rankPoints="15" />

<Lieutenant rankPoints="25" />

<Captain rankPoints="45" />

<Major rankPoints="80" />

<Commander rankPoints="140" />

<Colonel rankPoints="250" />

</soldierRanks>

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Try:

<baseBuilding9 type="Hangar" xposition="0" yposition="0" orientation="0"/>

<baseBuilding10 type="Hangar" xposition="5" yposition="0" orientation="0"/>

You should not use here modmerge.. 9. line should work but i am not sure about 10... maybe kabill made it only for 9..

Use modmerge only.. pff my english dies here.. i think they say "child".. if there is no child and its alone line, you can just change it without modmerge.

example:

<soldierRanks MODMERGE="update">

<Private rankPoints="0" />

<Corporal rankPoints="5" />

<Sergeant rankPoints="15" />

<Lieutenant rankPoints="25" />

<Captain rankPoints="45" />

<Major rankPoints="80" />

<Commander rankPoints="140" />

<Colonel rankPoints="250" />

</soldierRanks>

Ahhh thanks that makes sense.

Only 10 buildings that is a real shame as the onese there are all pretty essential so removing any is not really an option. So that means I can only really add one more.. Still better than nothing. Thanks for your help again.

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You try to give so many planes at start? You can make the hangars capacity more then 1...

Hhaahaa wow Drages, you seem to know everything...

I will give that a try.

because I could not make my observation balloon buyable at the beginning, I am making it manufacturable from the start and adding a free one to the base at start of game.

Thanks for you help

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Heh. You just mod my strong points of game. There is still some places I didn't touch like psionic s...

Man of doge made me a bigger hangar.. 4x4 like xcom original. I was thinking to use it because bigger planes and ufos don't fit nice to that little hangar..

balloons are nice idea. I got awacs for that purpose but ppl dont like to use them as I see.. but if u make them very slow and nearly endless fuel I think they could be good observers. But even u spot an ufo, will your planes able to catch it at long distance... the default planes fuel are hard match up with a 3 radar base detection range..

So the question here is

I see the ufo away from my base, so what?

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Hhaahaa wow Drages, you seem to know everything...

I will give that a try.

because I could not make my observation balloon buyable at the beginning, I am making it manufacturable from the start and adding a free one to the base at start of game.

Thanks for you help

Yeah, nice idea about the 4x4 hanger. I need that because I cant make big planes like awacs cos it would be out of scale.

I have some helicopters that are cheap escorts for dropships and they will only need 1x1 square helipad, so if there is a way of making those so that only the assigned aircraft types are allowed to use them, I would be real interested.

About finding the far away aircraft, I was going to make some long range starting interceptors that had same range as the chinook dropship, but to balance them out give them inferior armour or weapons. that way you could complete longer range missions but would probably need more fighters to have the firepower. hence the need for more hangers at start of game.

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Yeah, nice idea about the 4x4 hanger. I need that because I cant make big planes like awacs cos it would be out of scale.

I have some helicopters that are cheap escorts for dropships and they will only need 1x1 square helipad, so if there is a way of making those so that only the assigned aircraft types are allowed to use them, I would be real interested.

About finding the far away aircraft, I was going to make some long range starting interceptors that had same range as the chinook dropship, but to balance them out give them inferior armour or weapons. that way you could complete longer range missions but would probably need more fighters to have the firepower. hence the need for more hangers at start of game.

Also in my other choices part 2 mod which allows you to recover downed alien fighters, Once they have been rebuild they still have the original alien drives so the range is almost unlimited....again the major balancing downside is the are much weaker compared to earth fighters.

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I wanted to give aircraft classify like small or big for my bombard and to give them special hangar for ce coders but it's a long and hard shot.. at least I want to give a number to needed hangar slots for every plane so a bomber could take 2 slots.. but it make confused when you use 2 little hangar.. so it's hard to make..

Download my mod and you can see how I fit the big planes.. if u need I can make you aircraft sprites.. I am fast at it :) there is very nice airplane concepts at deviant art site.

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Recovering ufos are nice idea and I will use it sooner or later.. but rather then nerf their fight capacity try to make them much more unique. Or u will get a corvette after each downed ufo.. you can make every ufo part recoverable including the hull itself at tile folder.

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I wanted to give aircraft classify like small or big for my bombard and to give them special hangar for ce coders but it's a long and hard shot.. at least I want to give a number to needed hangar slots for every plane so a bomber could take 2 slots.. but it make confused when you use 2 little hangar.. so it's hard to make..

Download my mod and you can see how I fit the big planes.. if u need I can make you aircraft sprites.. I am fast at it :) there is very nice airplane concepts at deviant art site.

Wow you Mod looks amazing... Don't think mine will be as cool as that. Now I see how you put the big planes in to a smaller hanger. That is so clever. (folding wings)... We I did this a different way I guess. I have an observation balloon for early in the game and an unmanned drone for later in the game.

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