aajs Posted May 10, 2015 Share Posted May 10, 2015 I am on CE 0.32 and porting over an earlier mod to use the modular mods method. However my weapon.grenade.knife and others crash the game when entering GC. I have tried other weapons to make sure there were no typos etc, however all is fine but none of them will work without crashing the game... Nothing useful in the logs either, any ideas? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 10, 2015 Share Posted May 10, 2015 You are using the -modmerge switch when running Xeno, right? Quote Link to comment Share on other sites More sharing options...
aajs Posted May 11, 2015 Author Share Posted May 11, 2015 You are using the -modmerge switch when running Xeno, right? Funnily enough, I wasn't. I just had the -modinfo switch, however all my other modded weapons worked just not the weapon.grenade.<something> ones that are melee. I added the -modmerge switch on the end but it does not make any difference, it still crashes if I equip a weapon.grenade.<something> modded weapon and enter ground combat. "C:\Program Files (x86)\Steam\SteamApps\common\Xenonauts\Xenonauts.exe" -modinfo -modmerge Quote Link to comment Share on other sites More sharing options...
aajs Posted May 11, 2015 Author Share Posted May 11, 2015 Resolved this thanks. It looks like it was not the weapon entry itself but the fact it was in the file after another entry that the weapon_gc file does not like. I will trouble shoot that later. Quote Link to comment Share on other sites More sharing options...
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