Since in 9.3x changed targetmap handling - all this maps are obsolete
I played with the editor and made some maps. This is primarily not about the quality(and some can be wierd ), but an attempt to add a diversity.
I changed some of files, but because they are not used now, I do not think that this could be a problem.
http://www.mediafire.com/download.php?pg4vtpbn1yadqkd
If you remove the "assets \ levelsetup.xml" the game will choose the tilesets on the basis of the globe
This is to add into the game a desert (in some way), a farm and one more industrial map.
You should also remove maps\industrial\testbase.xml and testbasesmall.xml - they only for testing purposes.
mask.JPG
Or you can use this file (assets \ levelsetup.xml) to force the game to always use one particular map that actually this file is does.(as far as I understand)
This is a list of maps
random
<Map tileset="farm" mapname="farm_C_S1_random" />
<Map tileset="farm" mapname="farm_lightscout_random" />
zf.jpg
some variety
<Map tileset="industrial" mapname="test22" />
zi.jpg
random and bit wierd
<Map tileset="desert" mapname="desert" />
<Map tileset="desert" mapname="desert2" />
zd.jpg
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http://www.mediafire.com/download.php?288b7l6l6ib6cg1
some variety
<Map tileset="industrial" mapname="Factories" />
factory11.jpg
In the first place I was concerned about the possibility of a return to the original as I propose to copy something, and even replace, but if you remove the new maps and\or return "assets \ levelsetup.xml" then the game will play as intended, other changes would remove next update or desura verify.

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