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    Thread: Мaps

    1. #1
      Squaddie
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      Мaps

      Since in 9.3x changed targetmap handling - all this maps are obsolete

      I played with the editor and made some maps. This is primarily not about the quality(and some can be wierd ), but an attempt to add a diversity.
      I changed some of files, but because they are not used now, I do not think that this could be a problem.

      http://www.mediafire.com/download.php?pg4vtpbn1yadqkd

      If you remove the "assets \ levelsetup.xml" the game will choose the tilesets on the basis of the globe
      This is to add into the game a desert (in some way), a farm and one more industrial map.
      You should also remove maps\industrial\testbase.xml and testbasesmall.xml - they only for testing purposes.
      mask.JPG

      Or you can use this file (assets \ levelsetup.xml) to force the game to always use one particular map that actually this file is does.(as far as I understand)

      This is a list of maps
      random
      <Map tileset="farm" mapname="farm_C_S1_random" />
      <Map tileset="farm" mapname="farm_lightscout_random" />
      zf.jpg

      some variety
      <Map tileset="industrial" mapname="test22" />
      zi.jpg

      random and bit wierd
      <Map tileset="desert" mapname="desert" />
      <Map tileset="desert" mapname="desert2" />
      zd.jpg
      -----------------------------------------------------------------------------------------------
      http://www.mediafire.com/download.php?288b7l6l6ib6cg1
      some variety
      <Map tileset="industrial" mapname="Factories" />
      factory11.jpg



      In the first place I was concerned about the possibility of a return to the original as I propose to copy something, and even replace, but if you remove the new maps and\or return "assets \ levelsetup.xml" then the game will play as intended, other changes would remove next update or desura verify.
      Last edited by zzz; 04-19-2012 at 01:24.

    2. #2
      Squaddie
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      Nobody needs it but I had the idea and did default industrial map variation with something "easter egg" like

      http://www.mediafire.com/file/16k145.../industrial.7z
      For levelsetup:
      <Map tileset="industrial" mapname="industrialtest2" />
      z5.jpg
      Last edited by zzz; 04-01-2012 at 06:58.

    3. #3
      Nice work!

    4. #4
      WishfullThinker Gorlom's Avatar
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      zzz: what's with the mask.jpg image? Can you somehow choose what spawns where or something? (I'm unable to spot any text refering to that picture so im a bit stumped as to what its purpose is.)


      PS. Nice "easter egg" posters ^^. Reminds me of syndicate wars for some unexplainable reason...
      Last edited by Gorlom; 04-02-2012 at 04:37.

    5. #5
      Squaddie
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      what's with the mask.jpg
      assets\earth\continentmasks
      mask2.JPG
      It's color mask for globe defining tilesets. For missing tilesets game use "farm" and with default mask you most time will play on farms(which did not proper now, but under development and i don't want interfere). I edit it for more diverse and for using maps what i have, mostly for "industrial" which currently the most finished.

      I hope you understand my english
      Last edited by zzz; 04-02-2012 at 09:23.

    6. #6
      Beloved Leader Chris's Avatar
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      Some of this looks nice actually. I'll have a proper look later today. I need to put some more maps in for the next build so I might take some inspiration from yours.
      Chris England - Xenonauts Project Lead
      chris@xenonauts.com
      @GoldhawkInt

    7. #7
      Thanks for the maps - working well for me.

    8. #8
      Sergeant zzz1010's Avatar
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      It's the map, at first it intended to be just funny thing(not sure why), but it also playable


      http://rghost.ru/41065054
      It's count as industrial map and not replace original goldhawk files
      It's 72x59, and don't afraid - there only one floor in these buildings
      Last edited by zzz1010; 10-21-2012 at 11:11. Reason: there was wrong foldier structure in archive "town" must be in "tiles" foldier

    9. #9
      Commander thothkins's Avatar
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      Missed this thread first time out. Very nice work.
      "...not having to believe in a thing to be interested in it and not having to explain a thing to appreciate the wonder of it."

    10. #10
      Sergeant zzz1010's Avatar
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      Another experiment

      It's pine forest map for arctic. Worth a try
      Beware alien partisans

      http://rghost.ru/41099440
      Last edited by zzz1010; 10-22-2012 at 21:21. Reason: map fixes

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