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[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+


drages

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Hi all,

I'm playing with vanilla Xenonauts.

I've installed HF6 yesterday and since, I have an error message while trying to resume my game.

2015-08-29_16h37_25.jpg

I've also tried a fresh install, same error message.

I ain't fond of restarting the game...

NB: I've downloaded and installed the Community Edition, and it works again.

2015-08-29_16h37_25.jpg

2015-08-29_16h37_25.jpg.09da2f7cc3ffc387

Edited by Leonim13
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You should not use your old vanilla save game with X-Division. This mod is total conversation and should start a new game.

I hope you meaned all mod with HF6. You need to install all the mod files, 0.98, 0.98.1 and 0.98.2 before HF6..

Enjoy!

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Hi again!

It is possible to play this mod on linux (mint 17.2)? i did everything like in windows + wine + steam and game is working, but only vanilla version (community), i don't know what i'm doing wrong :(

Please help :)

I got totally no idea about it.. can you play the community edition? This mod needs it..

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I can chose xdivision in mod manager, but when i start the game it show me standard vanilla concept, the same main picture and the game itself. Maybe it's something with user permissions?

Edit: Ok i found it - http://www.goldhawkinteractive.com/forums/showthread.php/12425-Installation-via-Steam-on-Linux

Edit2: it's working :D

Edited by smyczy
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So firstly thanks for the great work you have done, I'm thoroughly enjoying your mod and find it significantly better paced then XNT was. I tried reading through the forum to see if my questions had been answered before but i must admit i lost interest by page 47.

1. Chemical injector? in the lore it says something about incapacitating and paralyzing enemies and then in brackets not implemented, so i was looking for some clarification on whether that means the whole item doesn't work or if the paralytic aspect doesn't work yet? I would just test it but i'm playing on iron man and well Ive grown attached to my x-division soldiers.

2. As with the various alien grenades is it worth keeping hold of the enemy weaponry for conversion/research purposes later in the game or can they be sold off for a revenue stream?

3. Ive had a few issues with reapers behaving erratically, just wandering on what appears to be a looped movement pattern, ignoring my troops and not triggering reaction fire.

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So firstly thanks for the great work you have done, I'm thoroughly enjoying your mod and find it significantly better paced then XNT was. I tried reading through the forum to see if my questions had been answered before but i must admit i lost interest by page 47.

1. Chemical injector? in the lore it says something about incapacitating and paralyzing enemies and then in brackets not implemented, so i was looking for some clarification on whether that means the whole item doesn't work or if the paralytic aspect doesn't work yet? I would just test it but i'm playing on iron man and well Ive grown attached to my x-division soldiers.

2. As with the various alien grenades is it worth keeping hold of the enemy weaponry for conversion/research purposes later in the game or can they be sold off for a revenue stream?

3. Ive had a few issues with reapers behaving erratically, just wandering on what appears to be a looped movement pattern, ignoring my troops and not triggering reaction fire.

Hey freak! thx for kind words.

1. Injector and shotgun like shortrange weapons created for damaging enemy TU to make them not able to move at their turn but sadly that cod is broken at the game, so they only do normal damage now. Injector is a good chemical weapon with high damage but not so deadly so.. i think it can kill it caesans but not tough alien races.

2. You do not need that grenades after first loot and research. It's planned to use them at 0.99 (20x alien *** grenade for update to next tier for example)

3. About melee aliens, i gave them high stats to make them aggressive at first, including high reaction modifier. I didnt know the reaction mechanic of the game so well at those days so i didnt know if someone has a high reaction, it's not only about that ones reaction chance and it chances the chance of the reaction fire he will get too.. so that high reaction bonus prevents your reaction too.. I corrected for 0.99 but i will add it to the final hotfix for 0.98 too.. thx for making me remember it.

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I've downloaded and played the 0.98.2.7 version.

Is it normal to see xenomorph warriors on scout ships with ce... What's the name? ... Caesans. I have also encountered a xenomorph drone (dead on arrival).

During a downed scout clean up mission I had a harvested wheat field on fire. Sometimes on load the fire and smoke would disappear, leaving only the scorced earth visible. Passing by the fire on the grass next to the field on fire, I took damage once I was diagonally past the fire. I could not see any reason for that to happen.

I can't hire engineers on my 2nd base... But just now as I was making sure I couldn't, I received 20 engineers... I haven't seen the number change during all my tries to recruit engineers.

I'm about 2 months into the game on normal difficulty.

I am tempted to start over on veteran, as I get the impression that this mod is made for that after having read some of this thread. I feel like the early game is balanced on normal.

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I've downloaded and played the 0.98.2.7 version.

Is it normal to see xenomorph warriors on scout ships with ce... What's the name? ... Caesans. I have also encountered a xenomorph drone (dead on arrival).

During a downed scout clean up mission I had a harvested wheat field on fire. Sometimes on load the fire and smoke would disappear, leaving only the scorced earth visible. Passing by the fire on the grass next to the field on fire, I took damage once I was diagonally past the fire. I could not see any reason for that to happen.

I can't hire engineers on my 2nd base... But just now as I was making sure I couldn't, I received 20 engineers... I haven't seen the number change during all my tries to recruit engineers.

I'm about 2 months into the game on normal difficulty.

I am tempted to start over on veteran, as I get the impression that this mod is made for that after having read some of this thread. I feel like the early game is balanced on normal.

Hey Fruitn, welcome to X-Division

1. Yes Xenomorphs are with Caesans.

2. All the map and game issues like that Engineers are game related rather then the mod. I think when you try to hire soldier/scientists or engineers you do not see them at arriving progress.

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When equiping the alien stun grenade I don't get the icon in the belt bar for grenades. Some of the weapons also miss the animation of the unit carrying the gun. I think it was the alien flame weapon I picked up and some other I didn't pay attention to.

The xenomorph hunts down the civilians first. A drone on a light scout ignored 5 of my soldiers to run behind me and take down a civilian. Made it easy to take it down though.

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When equiping the alien stun grenade I don't get the icon in the belt bar for grenades. Some of the weapons also miss the animation of the unit carrying the gun. I think it was the alien flame weapon I picked up and some other I didn't pay attention to.

The xenomorph hunts down the civilians first. A drone on a light scout ignored 5 of my soldiers to run behind me and take down a civilian. Made it easy to take it down though.

The visuals when using alien grenades and weapons are missing for 0.98.. i added them for 0.99.. First month aliens are just for preparation. It will get serious after that.

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I was able to lob a stun grenade behind the closed door on their ship, taking out 2 specialists. I can also manually target the space behind the door and simply shoot through it, damaging whatever I might hit inside the ship.

Some1 else have already said this.

Ew, work in a few hours. I should get some sleep before I have to leave.

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I was able to lob a stun grenade behind the closed door on their ship, taking out 2 specialists. I can also manually target the space behind the door and simply shoot through it, damaging whatever I might hit inside the ship.

Some1 else have already said this.

Ew, work in a few hours. I should get some sleep before I have to leave.

There is something wrong about your game install. You should not able to target inside UFO before you open the door.

Larry; you can see the download links at first post here. Its just under spoiler tab.

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Hi all. I have read about the new and final Version of 0.98. I have installed it and get shown the Version 0.98.6. But I installed 0.98.7 with the integrated extras shown here on Nexusmods:

0.98.2 Hotfix 7 Notes:

- Final isual Fixes from odizzido

- Ajaxial Balance Mod included.

- Melee aliens reflexes nerfed badly.

- Deleted some unnecessary files for lowering the size.

- This is probably the final version until 0.99.

Installation was this way:

- 0.98 Standard from here!

- 0.98.1 Upgrade form here!

- 0.98.2 Upgrade from here!

- 0.98.2.6 Hotfix from here!

- 0.98.2.7 big Hotfix from Nexusmods.

I will try a new test today evening, because i deleted the Mod and made a complete new Mod installion. I saw the old failures in Xenopedia I tried to correct the last versions before I needed a break. Maybe I can correct them again.

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