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Shots going through walls/doors


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In 1.53 I lost two soldiers to shots going straight through walls (one example was a door). This is really frustrating as I enjoy playing really slow ironman on veteran! This also seems to happen occasionally, that shots randomly go everywhere, but I have only died to it very seldom.

If you want to recreate the more concrete example, it was the one with the door not blocking a shot. So I was breaching a shot down Corvette with androids. I had just put my entire group of 8 outside the Corvette, as close as possible, except one guy who was a shielder who was inside. It was really crowded behind the door seperating my group and the shielder and one android (about five tiles forward, outside of smoke (also a one tile to the right of the shielder). What happened was that the android attempted to shoot my shielder, missed, and hit my Heavy right behind my shielder and behind the door. Basically, the shot went through the door. Again, this has happened with walls as well, and seems to mostly happen with alien fire.

I think it might be relevant to add, that the area under and in front of the shielder was smoked. I had thrown a smoke grenade just in front of my shielder. That might have caused the bullet to go in a weird path.

So this was my bug anyway, perhaps it's incredibly rare, but shots going through things is one of the most frustrating mechanics. Except berserkering that is. :P Shots were always miss shots!

Edited by theforgot3n1
lucidity
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You're right, there is some strange behaviour with alien miss shots. I played a mission a few days ago and saw it myself, but I couldn't reproduce it at all no matter what I tried.

So we're aware of it and looking into it, but it's proving kinda hard for us to fix right now.

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Just wanted to post on this topic to say that I've played quite a lot over the last week or so and I've not seen this bug happening at all. However, I've been playing with XCE 0.31/0.32rc2 rather than the vanilla branch. Obviously I might just have been lucky to not have it happen but if it's proving difficult to pin down, perhaps it's not present in XCE and therefore worth comparing the vanilla and XCE code to see if there's any differences that might point towards the problem?

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You're right, there is some strange behaviour with alien miss shots. I played a mission a few days ago and saw it myself, but I couldn't reproduce it at all no matter what I tried.

So we're aware of it and looking into it, but it's proving kinda hard for us to fix right now.

Great to know you're aware. :P I'm just gonna hope for now that no 100 TU units die will die to this QQ. Man the feels when you lose an elite soldier...

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Just wanted to post on this topic to say that I've played quite a lot over the last week or so and I've not seen this bug happening at all. However, I've been playing with XCE 0.31/0.32rc2 rather than the vanilla branch. Obviously I might just have been lucky to not have it happen but if it's proving difficult to pin down, perhaps it's not present in XCE and therefore worth comparing the vanilla and XCE code to see if there's any differences that might point towards the problem?

I was wrong about this. Just happened in my XCE game. Apologies for misinformation.

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