drages Posted January 26, 2015 Share Posted January 26, 2015 Is it possible to create a building and add this to requirements of an research? Quote Link to comment Share on other sites More sharing options...
Alienkiller Posted January 26, 2015 Share Posted January 26, 2015 (edited) Im no Modder. But I think if it works with live Aliens, then it wana work with Buildings too. If the requirement of Buildings / and bring buildings in the Game are not hardcoded. Edited January 26, 2015 by Alienkiller Quote Link to comment Share on other sites More sharing options...
drages Posted January 26, 2015 Author Share Posted January 26, 2015 Im no Modder. But I think if it works with live Aliens, then it wana work with Buildings too. If the requirement of Buildings / and bring buildings in the Game are not hardcoded. The problem is about coding.. living alien is just "items.caesansoldier".. but there is no code like this for building.. maybe there is a tric someone knows how to add this to the researches.xml... would be nice.. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 26, 2015 Share Posted January 26, 2015 No, you can't add a building. Research/Manufacturing prequisites don't include buildings. It's not hardcoded - it was never considered! Quote Link to comment Share on other sites More sharing options...
drages Posted January 26, 2015 Author Share Posted January 26, 2015 No, you can't add a building. Research/Manufacturing prequisites don't include buildings. It's not hardcoded - it was never considered! Its sad.. i would be nice touch.. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted February 1, 2015 Share Posted February 1, 2015 Max, what are the conditions modders can use to trigger or limit manufacturing and research? For example, I was trying to figure out how to make a completed manufacturing project automatically trigger another manufacturing project and couldn't figure it out. Quote Link to comment Share on other sites More sharing options...
drages Posted February 1, 2015 Author Share Posted February 1, 2015 Max, what are the conditions modders can use to trigger or limit manufacturing and research? For example, I was trying to figure out how to make a completed manufacturing project automatically trigger another manufacturing project and couldn't figure it out. U can use research with this. u manufacture something and make a research needs it and this research will open that project.. 1. project creates an item - new research popups which needs 1. projects item - this research unlocks 2. project.. i hope i could explain Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted February 2, 2015 Share Posted February 2, 2015 U can use research with this. u manufacture something and make a research needs it and this research will open that project..1. project creates an item - new research popups which needs 1. projects item - this research unlocks 2. project.. i hope i could explain If I'm reading you correctly, that makes the manufacture unlock the other manufacture. That's pretty cool, but I wanted the 2nd manufacture to automatically begin without having to click in the workshop. Quote Link to comment Share on other sites More sharing options...
drages Posted February 2, 2015 Author Share Posted February 2, 2015 If I'm reading you correctly, that makes the manufacture unlock the other manufacture. That's pretty cool, but I wanted the 2nd manufacture to automatically begin without having to click in the workshop. nop u cant do that.. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted February 2, 2015 Share Posted February 2, 2015 nop u cant do that.. Aw well. I kinda figured it might not be possible. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.