ik1ne Posted January 17, 2015 Share Posted January 17, 2015 Okay, I know this board is for vanilla or experimental build. However, I'm reporting a bug to this board because it's not related with community edition changes. Unit Placement: (Ceasan A - crouched) (Space) (Ceasan B - crouched) (Space) (Space) (Space) (Soldier) So, if Ceasan A shoots Soldier, it has some chance to hit Ceasan B instead of hitting soldier. I encountered following situations: 1. Soldier shoots at Ceasan A, and hits. 2. Ceasan A reacts, and hits Ceasan B instead of Soldier. 3. Ceasan B looks at Ceasan A. Now the bug begins. 4. Ceasan B looks at Soldier again. 5. Ceasan B takes reaction fire, hitting Soldier. I think at the step 1, both Ceasans passed reaction fire test so if Ceasan A didn't hit Ceasan B at step 2 then step 3 will be Ceasan B taking reaction fire. I mean, step 3&4 are really annoying - when I encountered this I thought Ceasan B reacted at the shot of Ceasan A! I don't know Xenonauts game logic well so I just guess this can be solved by holding unit's line of sight if that unit passed reaction fire. Quote Link to comment Share on other sites More sharing options...
Chris Posted January 17, 2015 Share Posted January 17, 2015 It's not a very common scenario, but it seems like everything is working as it should except for step 3. Maybe units shouldn't turn around if shot by their own side, but I'd say it's a pretty rare occurrence and doesn't actually affect the way the game plays out. Unless I'm missing something I'd say it's not enough of a problem to warrant rewriting the code. Quote Link to comment Share on other sites More sharing options...
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