NuclearStudent Posted January 12, 2015 Share Posted January 12, 2015 (edited) I'm really confused by some of the odd restrictions Xenonauts has. For instance, I can't figure out how to give grenades different throwing sounds. I would love you guys forever if you could help me with that. Thanks. EDIT: I can't just change an ordinary gun to shoot grenades. Any "grenade launcher" type weapon disappears from the inventory after being fired once. I can't change an ordinary gun gun to shoot bullets that are retextured as grenades. I can't program bullets to fall in arcs like grenades do. I can't directly change weapons_gc.xml to link to sounds other than "Grenade Throw" and "Grenade Explosion." My grenade explodes completely silently and there is no throwing sound at all. There might yet be some way around it, but I've decided to let the project sit until something changes. I've wasted too much time on it. Edited January 13, 2015 by NuclearStudent Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 12, 2015 Share Posted January 12, 2015 Do you mean giving all grenades alternate throwing sounds or giving a certain class of grenade a separate throwing sound to other grenades? Because if you mean the latter, I don't believe you can do that. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 12, 2015 Author Share Posted January 12, 2015 (edited) Do you mean giving all grenades alternate throwing sounds or giving a certain class of grenade a separate throwing sound to other grenades? Because if you mean the latter, I don't believe you can do that. I meant the latter, and I'm sad that it isn't possible. I want short-range mortar tubes. To do this I either had to try to modify rocket launchers to shoot grenades or modify grenades to have longer ranges and look like rocket launchers. It really makes no sense to me that changing sound files isn't appearing to do anything. The grenades look like their sound files are hooked up like normal weapons are. Edited January 13, 2015 by NuclearStudent Quote Link to comment Share on other sites More sharing options...
phantra Posted January 13, 2015 Share Posted January 13, 2015 how about making a new weapon for the short range mortar tube thing ? use the sprites of shotgun animation, make the "bullet sprite" like a grenade and a custom firing sound to match? atleast thats how I think it would be possible... Quote Link to comment Share on other sites More sharing options...
FiesesAlien Posted January 13, 2015 Share Posted January 13, 2015 But i think he knows that the ballistic-fire-arc would be impossible if not included by the devs of the game. Annoys the hell out of me because mortars/grenade launcher would be awesome. Quote Link to comment Share on other sites More sharing options...
phantra Posted January 13, 2015 Share Posted January 13, 2015 yes, that is most unfortunate. =( Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 13, 2015 Author Share Posted January 13, 2015 yes, that is most unfortunate. =( I can still program "mortar tubes" in. It's just that they look really sad impacting without so much as a sound. I think I might finish the mod, but it can't be as good as I want it to be until Community Edition unlocks creation of new weapon classes. Quote Link to comment Share on other sites More sharing options...
phantra Posted January 13, 2015 Share Posted January 13, 2015 Hold on....Xenophobia has m79's in it..those have a firing sound and explosion sound when the projectile hits~ maybe u could see how that works and if its possible for your weapon aswell ! Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 14, 2015 Author Share Posted January 14, 2015 Hold on....Xenophobia has m79's in it..those have a firing sound and explosion sound when the projectile hits~ maybe u could see how that works and if its possible for your weapon aswell ! Phantra, if what you've told me leads to a solution, I will hug you across the internet. Thanks, Phan. Quote Link to comment Share on other sites More sharing options...
phantra Posted January 14, 2015 Share Posted January 14, 2015 uhm Im not sure how I feel about a crossinternet hug but I will give you this from the weapon_GC of xenophobia: <Weapon name="weapon.m79" bulletType="rocket" emptySound="Empty Click 1"> <Ammos> <Ammo name="ammo.ballistic.40mmGrenade" type="incendiary" damage="50" stunDamage="0" mitigation="0" isOverdamage="1"> <Projectile spectre="projectiles/grenades/grenade_frag" speed="1000" showAfterDistance="60"/> <Impact spectre="particles/smallgrenade/small_grenade" radius="1.5" sound="Weapon Frag Grenade" fireChance="40" smokeChance="33" gasType="GrenadeFragSmoke" /> hopefully that helps solve the sillend grenade problem~ i've put the relevant parts in bold~ Quote Link to comment Share on other sites More sharing options...
phantra Posted January 14, 2015 Share Posted January 14, 2015 sadly while a pretty clever workaround to the lack of support for mortars and grenade lobbing devices, it will act like a rocket launcher rather than a grenade... Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 20, 2015 Share Posted January 20, 2015 mmmm i dont know if that have something in common..but i saw a guy made a tank with a functional mortar cannon . I m not sure but you could maybe ask him and see if that also works with soldier weapons. Quote Link to comment Share on other sites More sharing options...
Chefsbrian Posted January 20, 2015 Share Posted January 20, 2015 Does giving a grenade item a clip size and making it require two hands not work? As for the sound, considering the limitation, I might actually give it the Alien grenade sound, if only to make it sound powerful enough. Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 20, 2015 Author Share Posted January 20, 2015 Really? Which mod? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 20, 2015 Share Posted January 20, 2015 I made a grenade launcher for a tank. It's easy to do because the tank doesn't have a strength value and it doesn't matter if the weapon disappears after use, because the tank will have it again on its next outing. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 21, 2015 Share Posted January 21, 2015 well thanks for clearing it out max, so it looks like the mortar idea is a "no-no" kind of idea then :c. Ps: sorry i bother you here..but now that you said you were the one who created the tank cannon stuff....do you think is possible to make a flamethrower weapon for a tank? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted January 21, 2015 Share Posted January 21, 2015 Mikhail Raguiln made a flamethrower in magnum-nauts. Well.. not exactly a real flamethrower, but as good as! Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 21, 2015 Share Posted January 21, 2015 nonono , i mean, in x-division there where a flamethrower working, i was asking about a flamethrower weaponf FOR A TANK...its possible?. Quote Link to comment Share on other sites More sharing options...
drages Posted January 21, 2015 Share Posted January 21, 2015 nonono , i mean, in x-division there where a flamethrower working, i was asking about a flamethrower weaponf FOR A TANK...its possible?. There is no spoon wolf.. flamethrower is a burst gun with area damage with explosion gif using projectile. At this game if a bullet miss target, it goes forever.. there is no range limit.. so we try to manipulate a flamethrower, but if your flame misses, it goes absurd. So with this trick ofcourse u can give iit to a vehichle.. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 21, 2015 Share Posted January 21, 2015 duuuuuuuuude, well i get it now !!!, thanks for your response . Quote Link to comment Share on other sites More sharing options...
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