Jump to content

My mod isn't showing up, and I'm not sure why or how to access the game's log.


NuclearStudent

Recommended Posts

I'm trying to make a mod that adds a new weapon, mostly as a test to learn how to do it. Unfortunately, the mod is not showing up in game though installed via the mod launcher.

I think my Modmerge commands are correct. I used modmerge=insert for the pure .xml and have the spreadsheets plain.

I've inspected the thing for missing spaces.

I think my labels are correct.

After hours I've decided to put the file up here in the hopes somebody can help me. Thanks. [ATTACH]6048[/ATTACH]

SPIT Launcher.zip

SPIT Launcher.zip

Link to comment
Share on other sites

mmm if your mod doesnt show on the log file, is not for your mod atributes, but because the modinfo.xml , i dont know much about the mod tools but i guess "it doesnt" work because you have added your files in your folder correctly but not activated via mooding tools in the laucher.

all modinfo have this inside:

<?xml version="1.0"?>

<ModInfo>

<Name>Super Duper Wolf weapons</Name>

<Author>Some guy</Author>

<Version>over 9000</Version>

<Description>All the information in this example is false..but i hope you get the idea, try adding this into a xml file, then adding it in your mod folder and try activating it in the launcher, cheers, i hope this help..</Description>

</ModInfo>

Link to comment
Share on other sites

mmm if your mod doesnt show on the log file, is not for your mod atributes, but because the modinfo.xml , i dont know much about the mod tools but i guess "it doesnt" work because you have added your files in your folder correctly but not activated via mooding tools in the laucher.

all modinfo have this inside:

<?xml version="1.0"?>

<ModInfo>

<Name>Super Duper Wolf weapons</Name>

<Author>Some guy</Author>

<Version>over 9000</Version>

<Description>All the information in this example is false..but i hope you get the idea, try adding this into a xml file, then adding it in your mod folder and try activating it in the launcher, cheers, i hope this help..</Description>

</ModInfo>

Actually only the <Name> part of the <ModInfo> is needed in order for the mod to show up. :P

Link to comment
Share on other sites

I don't know how to find the log. It's probably embarrassingly simple, but I don't know how to activate "-modinfo"

Go into any mod designed for X:CE 0.31&+ gameplay, copy their 'modinfo.xml' file, paste it to your own mod, edit the info as you see fit, open up the launcher, viola! your mod should now appear in the Launcher.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...