EvilEagles Posted January 3, 2015 Share Posted January 3, 2015 Not sure if this is supposed to happen. A soldier of mine, who was knocked out by gas grenade while still bleeding, was stabilized by another soldier with a medpack, and then somehow next turn ... he woke up. Do soldiers wake up after some time while the mission is still going on if they're gassed? Quote Link to comment Share on other sites More sharing options...
Dranak Posted January 3, 2015 Share Posted January 3, 2015 Medkits can revive stunned soldiers. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 3, 2015 Share Posted January 3, 2015 Medkits can revive stunned soldiers. But only if the soldier is wounded, if the soldier isn't wounded you can't revive them. It's a bug that has yet to be reported... Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 3, 2015 Share Posted January 3, 2015 But only if the soldier is wounded, if the soldier isn't wounded you can't revive them. It's a bug that has yet to be reported... Wait, what? I've tried to heal wounded, stunned, and bleeding soldiers on the ground. For some odd reason it (may have) duplicated the body, but it didn't do anything other than possibly stop the bleeding. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 4, 2015 Share Posted January 4, 2015 Wait, what? I've tried to heal wounded, stunned, and bleeding soldiers on the ground. For some odd reason it (may have) duplicated the body, but it didn't do anything other than possibly stop the bleeding. If there's gas or people ontop of them they can't get back up. Quote Link to comment Share on other sites More sharing options...
Oldsmobile Posted January 19, 2015 Share Posted January 19, 2015 V1.5, candidate 4 I have been unable to treat stunned soldiers with medikits. This was not a problem prior to Version 1.5. Anyone else experiencing this issue? (Or am I doing it wrong? ) Quote Link to comment Share on other sites More sharing options...
StellarRat Posted January 28, 2015 Share Posted January 28, 2015 V1.5, candidate 4I have been unable to treat stunned soldiers with medikits. This was not a problem prior to Version 1.5. Anyone else experiencing this issue? (Or am I doing it wrong? ) I think you are right. I believe if the soldier isn't wounded it's no longer possible to spend action points using the med kit on them. It is a bug. Quote Link to comment Share on other sites More sharing options...
Oldsmobile Posted January 28, 2015 Share Posted January 28, 2015 (edited) I think you are right. I believe if the soldier isn't wounded it's no longer possible to spend action points using the med kit on them. It is a bug. When you say wounded, you mean any loss of health points, or do you mean a critical wound where there's a loss of 5 health per turn? I have, on desperate occasions, stunned a Xenonaut to save him from alien attack, and then later revive him to continue fighting in the same battle. Edit: Thank you, StellarRat, for your reply below. Edited January 29, 2015 by Oldsmobile Quote Link to comment Share on other sites More sharing options...
StellarRat Posted January 29, 2015 Share Posted January 29, 2015 When you say wounded, you mean any loss of health points, or do you mean a critical wound where there's a loss of 5 health per turn?I have, on desperate occasions, stunned a Xenonaut to save him from alien attack, and then later revive him to continue fighting in the same battle. Any loss of health points. You used to be able to spend action points healing a solider with no wounds, so if he was stunned you could revive him. Now, I think, it's no longer possible to spend points with the med kit on a soldier that isn't physically wounded. So, no, I'm no just talking about bleeding. (But, a bleeding soldier by default has to have taken physical damage.) Quote Link to comment Share on other sites More sharing options...
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