venthe Posted November 9, 2014 Share Posted November 9, 2014 (edited) Hey I'm under way of making a visual update of MAG weapons, I've started with precision rifle. Generally goals are to make sleeker weapon, but not really sniper ridle - more like DMR, as ranges in xenonauts are never as close in real sniping situations So, is there something you dislike, you would suggest, or should I polish it and release? Edited November 9, 2014 by venthe Polish my English Quote Link to comment Share on other sites More sharing options...
Ichthyic Posted November 9, 2014 Share Posted November 9, 2014 I like it. any way to make the barel look a bit longer? also, what's it look like if you move the scope closer to the butt? Quote Link to comment Share on other sites More sharing options...
venthe Posted November 10, 2014 Author Share Posted November 10, 2014 Okay Longer barrel, changed scope. What do you think? Quote Link to comment Share on other sites More sharing options...
Ichthyic Posted November 10, 2014 Share Posted November 10, 2014 ayup. that looks really good to me. Quote Link to comment Share on other sites More sharing options...
Gurbo Posted November 10, 2014 Share Posted November 10, 2014 It's just my personal taste, but could you try a more matte finish on the top instead of that shiny metallic and a barrel a bit darker? Maybe the barrel in the same color than the scope. IMHO a "gritty dark sci-fi" look fits better with the game than "shiny fantasy sci-fi". Great job, looking forward for the complete set. Quote Link to comment Share on other sites More sharing options...
venthe Posted November 10, 2014 Author Share Posted November 10, 2014 Okay, based on your input... Third iteration. Matte finish, toned town, contrast decreased on scope and sights... More polished in general. Ah, about the iron sights - as I treat this as DMR, Xenonauts need to be mobile, and their weapons functional - I've decided to add them, but foldable. Personally, I use Endersblade's Modified Precision Rifle, but MAG is supposed to be more advanced and more suited to assymetrical warfare. Scope is suspecible to be broken, but now... Just detach it, and you have functional weapon. Quote Link to comment Share on other sites More sharing options...
Gurbo Posted November 11, 2014 Share Posted November 11, 2014 It looks awesome! Quote Link to comment Share on other sites More sharing options...
venthe Posted November 12, 2014 Author Share Posted November 12, 2014 Here it is - completed modGrubo, i've decided to slightly bump up specularity and color - 20% less dark - to closely match original. It's still darker, but not as much as before. Fixed blend in some places... And done. Now... Carbine or Rifle? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted November 29, 2014 Share Posted November 29, 2014 [ATTACH=CONFIG]5850[/ATTACH]Here it is - completed mod Grubo, i've decided to slightly bump up specularity and color - 20% less dark - to closely match original. It's still darker, but not as much as before. Fixed blend in some places... And done. Now... Carbine or Rifle? I'm voting for the Rifle to be done next. :3 (You has a great mod btw) Quote Link to comment Share on other sites More sharing options...
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