Anssi Posted November 6, 2014 Share Posted November 6, 2014 (edited) When the Rifleman default equipment consist of non-unlimited items A, B, C, but there is no free C available when hiring a new recruit, you still lose A and B. Example: 1. Rifleman default equipment: Jackal armor, Plasma rifle, Plasma pistol (random example) 2. Have 5 Jackal armor, 5 Plasma pistols, 0 Plasma rifles in store. 3. Recruit 5 new soldiers. 4. There was not enough equipment for new soldiers so they got the basic default load-out of Ballistic rifles instead (with no armor or pistol). 5. All your 5 jackal armors and 5 plasma pistols have now vanished regardless. So far I have been able to always reproduce this, but a testcase save game is nevertheless attached. Rifleman default equipment is set to mag rifle + jackal armor, and there are 0 mag rifles and 4 jackal armors. If one recruits a new soldier, you lose 1 jackal armor. equipmentbug.sav equipmentbug.sav Edited November 7, 2014 by Anssi Fixed example Quote Link to comment Share on other sites More sharing options...
Chris Posted November 7, 2014 Share Posted November 7, 2014 Given it a test and you are indeed correct. Thanks, we'll get this fixed up for the next update. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted November 8, 2014 Share Posted November 8, 2014 Confirming the issue, I've just fixed it in our codebase. Will be fixed in next release! Thanks for the report. Quote Link to comment Share on other sites More sharing options...
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