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[v 1.52] Equipment lost if not enough Rifleman equipment for new recruits


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When the Rifleman default equipment consist of non-unlimited items A, B, C, but there is no free C available when hiring a new recruit, you still lose A and B.

Example:

1. Rifleman default equipment: Jackal armor, Plasma rifle, Plasma pistol (random example)

2. Have 5 Jackal armor, 5 Plasma pistols, 0 Plasma rifles in store.

3. Recruit 5 new soldiers.

4. There was not enough equipment for new soldiers so they got the basic default load-out of Ballistic rifles instead (with no armor or pistol).

5. All your 5 jackal armors and 5 plasma pistols have now vanished regardless.

So far I have been able to always reproduce this, but a testcase save game is nevertheless attached. Rifleman default equipment is set to mag rifle + jackal armor, and there are 0 mag rifles and 4 jackal armors. If one recruits a new soldier, you lose 1 jackal armor.

equipmentbug.sav

equipmentbug.sav

equipmentbug.sav

Edited by Anssi
Fixed example
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