spitfire_ch Posted October 22, 2014 Share Posted October 22, 2014 Although I have researched MAG weapons, I can't choose them to equip vehicles, plasma remains the strongest available weapon for vehicles. Aircraft, however, are equipped with MAG. Is there anything I am missing or may this be a bug? Thx for looking into this - spitfire Quote Link to comment Share on other sites More sharing options...
Chris Posted October 24, 2014 Share Posted October 24, 2014 Yeah, you should be able to equip MAG weapons on vehicles. You just need to research the "heavy" MAG variant that also upgrades your base turrets, whereas the aircraft weapons come slightly earlier. Quote Link to comment Share on other sites More sharing options...
spitfire_ch Posted October 27, 2014 Author Share Posted October 27, 2014 Thx for your reply. I currently have nothing left to research and my base weapons are MAG batteries. So this seems strange ... Quote Link to comment Share on other sites More sharing options...
Chris Posted October 27, 2014 Share Posted October 27, 2014 Yeah, that is weird. Can you post up the save game? Also are you playing with any mods that might have affected the research tree? Quote Link to comment Share on other sites More sharing options...
spitfire_ch Posted October 27, 2014 Author Share Posted October 27, 2014 Yeah, that is weird. Can you post up the save game? Also are you playing with any mods that might have affected the research tree? Well, I have "Jsleezy's Real ..." mods installed which should not affect the research tree (just switch portraits and armor appearance. Then I have Skitos and RMPs map packs, which also should not affect the research tree. However, there is one candidate: Xenophobia v1.4.9. It adds some automatic research to provide additional Xenopedia entries. When researching something like "heavy MAG", the research report was a blank page. I didn't dwell on that, since I got the MAG batteries for my bases and heavy MAG weapon (MAG storm) for my soldiers all right. But it could be related to the missing MAG gun for the vehicles. P.S. Since I have the unique opportunity to talk to the grand master himself: This is one awesome piece of software you and your team have created here. I like it even better than the original, and it was worth every minute waiting for it! Thank you very much and Kudos! UFO Hunt 2.sav UFO Hunt 2.sav Quote Link to comment Share on other sites More sharing options...
Chris Posted October 28, 2014 Share Posted October 28, 2014 Thanks, I'm glad you're enjoying the game. Unfortunately, there's not much I can do for your problem because if I try to load a research modded save in the standard dev builds it'll just crash due to the missing research (it's almost certainly an issue with the Xenophobia researches.xml file though). Quote Link to comment Share on other sites More sharing options...
spitfire_ch Posted October 28, 2014 Author Share Posted October 28, 2014 Thanks, I'm glad you're enjoying the game. Unfortunately, there's not much I can do for your problem because if I try to load a research modded save in the standard dev builds it'll just crash due to the missing research (it's almost certainly an issue with the Xenophobia researches.xml file though). No problem, thanks for trying! I'm almost through with this campaign (or I guess I am, at least) and will manage w/o MAG vehicles I will keep it in mind for the next playthrough. Quote Link to comment Share on other sites More sharing options...
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