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[X:CE 3.0HF1- Aircombat] Escort turn to face attackers is just turn.


winterwolves

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I'm not really sure this "turn to face attackers" feature makes much sense, anyway. Your fighters could have been following them for who knows how long, tailing them there the entire time: If they turned to face you at any point prior to the start of the fight, the fight would have started before. Since UFOs cannot fly in reverse, they cannot turn to face you without breaking formation with their escortee. If they turn to face you, they should have to immediately engage you.

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I just noticed that when I had a foxtrot approach a corvette and two escorts from in front, the escorts turned to face the rear of the corvette, which was away from my foxtrot.

I was at about 15 degrees away from directly in front of the corvette.

You can reset ufoEscortInboundFactor in xcebalance's gameconfig.xml as a temporary "fix".

I'm not really sure this "turn to face attackers" feature makes much sense, anyway. Your fighters could have been following them for who knows how long, tailing them there the entire time: If they turned to face you at any point prior to the start of the fight, the fight would have started before. Since UFOs cannot fly in reverse, they cannot turn to face you without breaking formation with their escortee. If they turn to face you, they should have to immediately engage you.

You're welcome to implement more realistic starting positions. Or, more easily, just make up some kind of explanation, such as that the escorts sped up and did a turn in front of the main craft during the time the interceptors were closing in to engage.

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You're welcome to implement more realistic starting positions. Or, more easily, just make up some kind of explanation, such as that the escorts sped up and did a turn in front of the main craft during the time the interceptors were closing in to engage.
Well, my view is that the default starting positions ARE realistic: The escorts DO have the option to turn around while the interceptors are closing to engage, and they do indeed attempt to do this, since the transition to the combat grid already begins with everyone outside of engagement range, and you must then close to engage.

The alternative implementations of the system would be to A: Have the escorts actually actively engage tailing craft, causing a battle on the spot with the "intercepted" response. Realistically, there would be two options: Remain in formation with your escortee, and allow the tailing craft to tail, or break formation and engage them, or B: Start the interceptors further back so that the escorts have more time to properly turn around to engage them. Either of these would be preferrable to simply giving them a cheat.

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