Amyclas Posted September 28, 2014 Share Posted September 28, 2014 In armour_gc u get: The chemical 100 seems to make vehicles invulnerable to chemical weapons (not tested on highly damaging chem weapons yet) Can you exceed 100 for armour values? <Armour name="armour.jackal"> <Resistance kinetic="35" energy="35" chemical="7" incendiary="24" /> <VisualParams range="25" coneAngle="90" nightRangeBonus="0" /> <PsionicDefence defence="0" points="0" degradation="0" /> <Props moveSpeed="350" stairsMoveSpeed="180" vaultMoveSpeed="24" /> </Armour> <VehicleArmour name="HUNTER_ARMOUR"> <Front> <Resistance kinetic="55" energy="55" chemical="100" incendiary="55" /> </Front> <Side> <Resistance kinetic="40" energy="40" chemical="100" incendiary="40" /> </Side> <Rear> <Resistance kinetic="40" energy="40" chemical="100" incendiary="40" /> </Rear> <VisualParams range="20" coneAngle="90" /> </VehicleArmour> Quote Link to comment Share on other sites More sharing options...
kabill Posted September 28, 2014 Share Posted September 28, 2014 I've set values to higher than 100 before and it didn't break the game. No idea if it actually worked, but I don't see why it shouldn't have. Regarding vehicles, I suspect that they might just be outright immune to chemical just for being vehicles. Same for robotic units like andirons. Could be wrong, mind. Quote Link to comment Share on other sites More sharing options...
DaHo Posted September 28, 2014 Share Posted September 28, 2014 armor is just a value, that blocks incoming damage.. so yes it can be far over 100. the calculation is like that : lets say armor 200 : incoming dmage of a weapon 80 200 - 80 = over >0 yes = resist armour degrading value = 20 (defined in gameconfig) now its unknown : if degrading value is % of incoming dmg means 20% of 80 is 16 if degrading value is pure loss then = -20 so every hit will make eighter -16 to the armour or -20 to the armour value. 200 - degrading value = 180 rest armour after the hit taken. so the armour value can be as high as you wish ;-) my bet the value defines % of incoming dmg hehe ;-) Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 28, 2014 Share Posted September 28, 2014 It is a percentage of damage absorbed by the armour, rather than a percentage of total damage received. Quote Link to comment Share on other sites More sharing options...
DaHo Posted September 29, 2014 Share Posted September 29, 2014 so armour degrading is the adsorbed ammount ? mmhh i made a lot of changes on that, and no matter what value i put in there, when armour value is bigger then dmg value it means resist, regardless of degrading value, so degrading value cant be just the ammount adsorbed, but i can be totally wrong tbh ;-) Quote Link to comment Share on other sites More sharing options...
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