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Can you mod armour values above 100


Amyclas

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In armour_gc u get:

The chemical 100 seems to make vehicles invulnerable to chemical weapons (not tested on highly damaging chem weapons yet) Can you exceed 100 for armour values?

<Armour name="armour.jackal">

<Resistance kinetic="35" energy="35" chemical="7" incendiary="24" />

<VisualParams range="25" coneAngle="90" nightRangeBonus="0" />

<PsionicDefence defence="0" points="0" degradation="0" />

<Props moveSpeed="350" stairsMoveSpeed="180" vaultMoveSpeed="24" />

</Armour>

<VehicleArmour name="HUNTER_ARMOUR">

<Front>

<Resistance kinetic="55" energy="55" chemical="100" incendiary="55" />

</Front>

<Side>

<Resistance kinetic="40" energy="40" chemical="100" incendiary="40" />

</Side>

<Rear>

<Resistance kinetic="40" energy="40" chemical="100" incendiary="40" />

</Rear>

<VisualParams range="20" coneAngle="90" />

</VehicleArmour>

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I've set values to higher than 100 before and it didn't break the game. No idea if it actually worked, but I don't see why it shouldn't have.

Regarding vehicles, I suspect that they might just be outright immune to chemical just for being vehicles. Same for robotic units like andirons. Could be wrong, mind.

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armor is just a value, that blocks incoming damage.. so yes it can be far over 100.

the calculation is like that : lets say armor 200 :

incoming dmage of a weapon 80

200 - 80 = over >0 yes = resist

armour degrading value = 20 (defined in gameconfig)

now its unknown : if degrading value is % of incoming dmg means 20% of 80 is 16

if degrading value is pure loss then = -20

so every hit will make eighter -16 to the armour or -20 to the armour value.

200 - degrading value = 180 rest armour after the hit taken.

so the armour value can be as high as you wish ;-)

my bet the value defines % of incoming dmg hehe ;-)

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so armour degrading is the adsorbed ammount ?

mmhh i made a lot of changes on that, and no matter what value i put in there, when armour value is bigger then dmg value it means resist, regardless of degrading value, so degrading value cant be just the ammount adsorbed, but i can be totally wrong tbh ;-)

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