Chris Posted September 30, 2014 Share Posted September 30, 2014 I think Aaron posted up his Blender wall templates somewhere on the forums, didn't he? That should make creating wall tiles relatively quick. Quote Link to comment Share on other sites More sharing options...
LordJulian Posted September 30, 2014 Author Share Posted September 30, 2014 yes he did. Thanks to that, I was able to make vehicles and walls with ease. @skitso & Kabill Hmm, guess I forgot about the roof button, never used it in my games I guess(lol). Now that I've did, I'm beginning to enjoying my Xenonaut sessions more Quote Link to comment Share on other sites More sharing options...
kabill Posted September 30, 2014 Share Posted September 30, 2014 Perhaps ironically, I don't like using the view-roof option. In principle I do, but I always end up turning it off as soon as I get near a building so I can see the inside of it and get a sense for LoF. And then it stays off for the mission. Quote Link to comment Share on other sites More sharing options...
LordJulian Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) Ok, here's an update to what I have done currently. I've sort of just compiled all these quickly just to showcase, I'm not familiar how to organize a custom tileset or touched the level editor(or intending to, bleh), so in the future I would need some help in organising the tileset, or better so, get someone to do it for me. Basically this is what I have done so far, the roof isn't included as I need to figure out how to make it compatible with the vanilla roofs. If anyone is interested to try to integrate them in-game or wants to make edits for different varieties, go ahead. So far, it's a flustercluck due to the lack of organised research needed for it, so I've been fumbling around various objects rather than focusing on a more coherent direction, it's more like a filler of different tiles at the moment.Still, i'm both having fun and fustration at making these tiles though, fun as popping them in 2D style is kinda nice and rewarding, and fustrating as to wonder if that amount of effort done is worth the 2D result. If I ever fantasize the idea to create or work on a isometric game, I should launch myself into a pot of boiling lava. As for the roof arch, I believe that it's still possible to have a 2x1 object on the 2nd storey? I sort of got the research from this 3D model, although I dont quite got the result from it due to Xenonaut 2.5D constraints and a lack of proper Oriental Asian textures: @UfoTubby I think you could help me from here, adding different recolours or making destroyed versions of the tiles if it's possible. Asiantestset1.zip Asiantestset1.zip Edited October 1, 2014 by LordJulian Quote Link to comment Share on other sites More sharing options...
UfoTubby Posted October 1, 2014 Share Posted October 1, 2014 Your tiles look great IMO. Very good job I see to work something out for those "destroyed" gfx. Though for the rest of this week I don't have too much time for modding, but next week should be better... Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 6, 2014 Share Posted October 6, 2014 I'm doing some research in response to LordJulians ask for help, and I was wondering whether Angkor Wat would be a suitible reference: like this? Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 6, 2014 Share Posted October 6, 2014 (edited) A temple from Hong Kong? Would this be useful? Here's a slideshow What Hong Kong looked like 150 years ago. Of the photos, photo 5 is probably the only useful one. Here's a nice webpage on traditional chinese housing. EDIT: Rural housing. You have the Fujian Tulou. an internal picture.. Dunno how you'd represent a curve like that - probably impossible. EDIT 2: And would this really big collection of pics be any use? EDIT 3: There seems to be a preoccupation with courtyards. If you own a house, you're not really a houseowner unless you've got walls and a central courtyard. The more courtyards, the better. Edited October 6, 2014 by Max_Caine Quote Link to comment Share on other sites More sharing options...
LordJulian Posted October 6, 2014 Author Share Posted October 6, 2014 (edited) Thanks for the help Max, some of these collections would certainly assist me in planning suitable tiles for the layouts that you have provided. Although the AngKor Wat is actually a South East Asian architecture in Cambodia, it would be rather imcompatible with the general Asian look that I'm achieving. Again, I've been on vacation for sometime so progress of the tileset and my mods have been halted temporary, I'll try to throw out an update ASAP. EDIT: Those layouts you have given will certainly be useful for mappers. And is it possible to have more than 1x1 tiles for roofs like 2x1 or 3x2? I don't think I saw custom made roofs in Xenonauts, and Asian roofs are mostly curved inward. Edited October 6, 2014 by LordJulian Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 6, 2014 Share Posted October 6, 2014 I started out looking for pics, then thought "hang on, these pics need context". I'm happy to do more research - is there a particular direction you want to go? The only evidence I see is the steep roof tiles which are 2x1. Quote Link to comment Share on other sites More sharing options...
LordJulian Posted October 6, 2014 Author Share Posted October 6, 2014 I believe that most of my directions towards Asian Tilesets would be mostly traditional architecture, since Asian towns and cities tend to modernize with western architecture alongside their tradtional counterparts. And the focus is to create a tileset that would make the maps more noticably different than other tilesets. So for research it would be better for say, Traditional Asian Temples and Gardens, rural traditional houses and shophouses, which I believe that those are the buildings that would help achieving the identity of an Asian tileset. I believe you could also look for pics that have the combination of modern buildings alongside traditional ones for Asian cities. That would help mappers in the future should I be able to make a basic release of the tileset. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 6, 2014 Share Posted October 6, 2014 Right. Having checked the submaps more carefully, the construction of roofs is interesting. Tiled roofs are composed of three different tile types all of which fit into one level. So tile props are always 1x1 but they're stretched vertically to give the impression that the roof is 1x3, as the verticle part of a level is higher than its wide. So you can have roofs which curve inwards using the same trick, so long as the house is wide enough to accomodate the number of roof tiles involved. Quote Link to comment Share on other sites More sharing options...
LordJulian Posted October 9, 2014 Author Share Posted October 9, 2014 (edited) This is the point of time whether you ponder that the irony of being a game modder when you're addicted to playing games that you forgot to work on your other projects. If there is one good thing about Xenonauts is that it will allow you to periodically play for awhile due to it's repetitiveness. Roguelike games are seriously cheap.......... Anyway, I don't come here for random rants, I come here to bring news of a small update.... any criticism of the roof tiles will be appreciated. If you notice the black spot at the bottom of the side, don't worry about it, it's something I can fix it in a jiffy. Basically, the roofs are divided to 1x1 tiles, and It's mostly 1 storey, so for mappers, they will be able to design rooms from 2, 4 and 6 tiles wide. Thanks to Max's research I now have a proper idea on making the tiles for a sample map. I was planning on an Asian temple map but I figured that would take quite abit of time. Perhaps this diagram plus a few rural houses littered around with some modern cars and roads would do as a small map. Edited October 9, 2014 by LordJulian Quote Link to comment Share on other sites More sharing options...
blackwolf Posted October 9, 2014 Share Posted October 9, 2014 looks pretty good for me . Quote Link to comment Share on other sites More sharing options...
LordJulian Posted October 12, 2014 Author Share Posted October 12, 2014 My god, the roof is one of the most frustrating things that I'm working on, as clearly you can see that the individual 1x1 roofs have shadow issues (due to my mass rendering). But I'm able to split up the roofs to 1x1 just like the vanilla roofs shown in the pic. Luckily from all this work I do notice that there has to be destructible environments in Xenonauts so a 3x1 roof seems pointless to add in.Now I'm just going to make a VERY basic asian mansion housing pack that come along with basic furniture, pillars, fences, doors, walls, etc. Anyone cares to volunteer to make a tileset out of my creations?P.S I think the grey is sort of dull, but that's what most chinese houses I've reearched looked like, maybe a whiter option would be preferable? Quote Link to comment Share on other sites More sharing options...
Khall Posted October 12, 2014 Share Posted October 12, 2014 Looks great! Tiles look good, just need to clean up the shadow issues as you said. The grey does look a bit dull, but it would be very easy to recolour them to brown, red etc. to have variation. Should be possible to create a decent set of houses with them. What are your thoughts about the rest of the tileset, e.g. ground tiles, vegetation etc. Personally I would just take ground tiles from other tilesets and edit them (maybe farm). Some bamboo tiles and rice fields would be nice though Quote Link to comment Share on other sites More sharing options...
UfoTubby Posted October 13, 2014 Share Posted October 13, 2014 [ATTACH=CONFIG]5713[/ATTACH]My god, the roof is one of the most frustrating things that I'm working on, as clearly you can see that the individual 1x1 roofs have shadow issues (due to my mass rendering). But I'm able to split up the roofs to 1x1 just like the vanilla roofs shown in the pic. Luckily from all this work I do notice that there has to be destructible environments in Xenonauts so a 3x1 roof seems pointless to add in. Now I'm just going to make a VERY basic asian mansion housing pack that come along with basic furniture, pillars, fences, doors, walls, etc. Anyone cares to volunteer to make a tileset out of my creations? P.S I think the grey is sort of dull, but that's what most chinese houses I've reearched looked like, maybe a whiter option would be preferable? Looking good. I can imagine that this is a real heap of work and quite a beast to deal with at some points. I'm a bit slow with damaged versions, but as a first step I add cracks to all the walls. Here's a comparison to vanilla (took the cracks from there, then modified manually): Probably I need to work out that "bump" effect a 'lil more Quote Link to comment Share on other sites More sharing options...
LordJulian Posted December 29, 2014 Author Share Posted December 29, 2014 Considering that I'm Out of Action for about 2 months, and with alot of other priorities to rummage through, I'd say that Xenonauts has been a rather low for me due to the frustrations of very unfriendly coding, lack of fellow compatible modders and the rather small forum community. As much as I have almost no motivation to continue on my game mods, I still hold interest in making an Asian tileset. What I need is perhaps someone to work with that can code all these things for Illunak's XCE V0.31 compatible support for adding new tilesets. If enough people still show interest in this tileset update and someone can volunteer to help then maybe I can make a comeback at this. If not, well, there is always Chris's Next game. Quote Link to comment Share on other sites More sharing options...
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