superman81906 Posted September 19, 2014 Share Posted September 19, 2014 I want to test some new weapons and vehicles without going through the entire game as I mod them. How can I give the base starting vehicles and weapons right from the start for testing? thanks Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 20, 2014 Share Posted September 20, 2014 Read this Quote Link to comment Share on other sites More sharing options...
superman81906 Posted September 20, 2014 Author Share Posted September 20, 2014 well I read it, and it does point to the basebuilt.lua , but says nothing about what to do to include items right from the start, tried 10 different ways, started new games, and nothing is different?? How do I change the basebuilt lua so it will change the starting iteams/vehicles?? thanks Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted September 20, 2014 Share Posted September 20, 2014 You can get starting airplanes by changing the startingAirplane value in gameconfig, but for everything else you'll just have to unlock it from the start, set the materials, cost and manufacture time to 1 and build them. Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 20, 2014 Share Posted September 20, 2014 You don't have to build anything. As long as it is set as unlimited in items.XML, it will show up at the start of the game. Granted, all the other files have to be properly changed accordingly so the item works in game, but as long as it is set to unlimited, it'll be in your inventory. I'm not 100% sure on vehicles as I don't use them. But the starting base doesn't have a garage, which would probably pose a problem. Starting airplanes is either in airplanes.XML or still in gameconfig.XML, I'm not sure if XCE moved it from there. Quote Link to comment Share on other sites More sharing options...
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