Reactorcore Posted September 19, 2014 Share Posted September 19, 2014 So I'm basically making this weapon: [ATTACH=CONFIG]5544[/ATTACH] [ATTACH=CONFIG]5545[/ATTACH] I'm totally new to modding Xenonauts. The rather new modular mod system that seems to be replacing the old overwriting system, so I tried assembling this mod using examples from XNT, Kabill's mod and the Dart Gun mod according to the modular system, but the game either crashes during soldier equip screen or the weapon doesn't show up. I'm uploading the mod here, if anyone can point out what I missed: [ATTACH]5546[/ATTACH] Please help make it work. Quote Link to comment Share on other sites More sharing options...
skaianDestiny Posted September 19, 2014 Share Posted September 19, 2014 In X:CE there's a new line column in items.xml called "Storage Space". Your items.xml lacks the top part of that column, causing it to crash. Here's the fixed file. [ATTACH]5547[/ATTACH] items.zip items.zip Quote Link to comment Share on other sites More sharing options...
blackwolf Posted September 19, 2014 Share Posted September 19, 2014 This mod gained a BLame! seal of approval . Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 19, 2014 Share Posted September 19, 2014 Just a grammar nazi thing, it's spelled 'annihilate' not 'annihiliate' :-P Quote Link to comment Share on other sites More sharing options...
LordJulian Posted September 19, 2014 Share Posted September 19, 2014 Has the awesome Armoured Trooper Weapon feel, nice work! Quote Link to comment Share on other sites More sharing options...
Reactorcore Posted September 19, 2014 Author Share Posted September 19, 2014 (edited) Did some more tweaking today, incorporating your help, but the game crashes the moment I enter the soldier equip screen. I'm probably needing to use ModMerge or something magical like that, but I have no idea how that stuff works. The DartGun mod barely uses those, while XNT has them. I'm confused. @skaianDestiny: Thanks, I just noticed that vanilla content doesn't have that field, while X:CE mods do. Added that in! @endersblade: Thank you for pointing that out, fixed that too. Feels a bit jarring that I thought "annihiliate" was the right way to spell it all these years. Is there some sort of crashlog or a way to find out what might have triggered the crash? Here's also the updated version so far: [ATTACH]5549[/ATTACH] I added a 'units' folder with soldier spectre files, but that also didn't get past the crashing on entering soldier equip screen. EDIT: Turns out the Dart Gun mod alone also crashes on soldier equip screen. Looks like I did goofed in using it as a template for my mod. Edited September 19, 2014 by Reactorcore Quote Link to comment Share on other sites More sharing options...
Reactorcore Posted September 19, 2014 Author Share Posted September 19, 2014 I DID IT! IT WORKS! Good ol brute-forcing trial and error got me through once again. Get the released mod here: http://www.goldhawkinteractive.com/forums/showthread.php/12149-X-CE-0-28-Graviton-Beam-Emitter-%28Blame!-inspired-weapon%29 Fuck yeah. Quote Link to comment Share on other sites More sharing options...
endersblade Posted September 20, 2014 Share Posted September 20, 2014 So you say my mod crashes too, and then mention you got yours working. What did you do to fix it? Also, my mod uses modmerge in pretty much every file lol. Quote Link to comment Share on other sites More sharing options...
Reactorcore Posted September 21, 2014 Author Share Posted September 21, 2014 So you say my mod crashes too, and then mention you got yours working. What did you do to fix it? Also, my mod uses modmerge in pretty much every file lol. The one you uploaded probably had wrong files. It didn't have modmerge on any file at all. : / Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.