radek Posted September 18, 2014 Share Posted September 18, 2014 (edited) My list of wishes. Please reconsider 1. Soldiers should not yell and end their movements when run through gas/fire when it doesn’t inflict any damage to them. 2. Soldiers/Tanks path finding should not tries to avoid smoke/fire when it doesn’t inflict any damage to them. 3. Medic-kit should disappear after reaching zero uses (like shield does) 4. Mission summary: How much relations (in dollars or percentages) it gives. Would be nice to know how much relation gain gives us rescuing civilians (not just "5/5 rescued - excellent") 5. Bleeding: Next to red drop symbol should be information about how many hp it drains every turn. 6. Soldier who collapsed shouldn’t be removed from the list – he should be rather grey out to inform player that this soldiers is still alive but is unconscious. Clicking on his bar should center view on him. 7. Would be also nice to see which soldier is a team leader. Sometimes there is more than one with the highest rank. 8. Pressing Space bar should centers view on current soldier. 9. If it is possible to attach items to soldier somehow to make him able to auto pick everything from ground after regaining consciousness - pls do it. 10. Fast picking up items by clicking the right mouse button on them. 11. Shortcut to highlight tiles where items lies. (useful for soldiers whose dropped their weapons). 12. View when walls are omitted is cool but it gives not as much as it could. For example it’s still impossible to focus tile or soldier lies right after a wall. Even with this extra view turned on. 13. When u move mouse over soldier portrait writing "continue movement" shows up and by cliking on this portrait u can continue move from the last turn. (like in JA if someone knows) - useful for long range regruping. 14. Also important thing - Aliens that are not visible by any of your soldiers but were spotted at this turn should be greyed out. Visualisation presented at the bottom. It would provide two things. First no more iritating stops during movement when current soldier alternately sees and dont enemy unit. Second is additional information about enemy localisation (something than can be stupidetely forgoten by for example moving a soldiers without knowing that he is the last one who can see this alien. My visualization of "leader indicator", "bleed number" (there is -6 but barely visible) and "unconsciousness indicator" My visualization for number 14 Edited October 29, 2014 by radek Quote Link to comment Share on other sites More sharing options...
radek Posted September 18, 2014 Author Share Posted September 18, 2014 I messed up something and there is 2 images in my first post. I dont know how to disable second photo.. Quote Link to comment Share on other sites More sharing options...
llunak Posted September 18, 2014 Share Posted September 18, 2014 Hmm, aren't you a coder with access to the source code? Some of these should be fairly simple, I can give you pointers if needed. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted September 18, 2014 Share Posted September 18, 2014 You can delete attachments through your settings page. Click settings at the top of this page, click attachments in the left hand menu, select the one you want rid of from the list and then hit the 'delete selected' button at the bottom. Quote Link to comment Share on other sites More sharing options...
radek Posted September 18, 2014 Author Share Posted September 18, 2014 OK thank you. Attachment is deleted now. As to what llunak said. Yes I have access but I haven't done anything yet. But thanks for ur help I will think about it. Due to lack of time I haven't done anything with source code yet. Quote Link to comment Share on other sites More sharing options...
zolobolo Posted September 18, 2014 Share Posted September 18, 2014 Nice ideas. The indicator of bleeding damage/turn would be very useful Indication of leader and inactive soldiers might also be done by changing the status bar container color to gold/gray respectively Quote Link to comment Share on other sites More sharing options...
podbelski Posted September 19, 2014 Share Posted September 19, 2014 I like some things from the list. If I'm a coder as well, can I get the access to the source code? Quote Link to comment Share on other sites More sharing options...
llunak Posted September 19, 2014 Share Posted September 19, 2014 Yes. http://www.goldhawkinteractive.com/forums/showthread.php/10965-Community-Coder-Program! Quote Link to comment Share on other sites More sharing options...
janprusak Posted September 21, 2014 Share Posted September 21, 2014 Totally agree with the suggestions. Those are very important. Quote Link to comment Share on other sites More sharing options...
radek Posted September 27, 2014 Author Share Posted September 27, 2014 Another idea came into my head. 12. When u move mouse over soldier portrait writing "continue movement" shows up and by cliking on this portrait u can continue move from the last turn. (like in JA if someone knows) - useful for long range regruping. Quote Link to comment Share on other sites More sharing options...
Game_tester Posted September 28, 2014 Share Posted September 28, 2014 Another idea came into my head.12. When u move mouse over soldier portrait writing "continue movement" shows up and by cliking on this portrait u can continue move from the last turn. (like in JA if someone knows) - useful for long range regruping. good idea ! Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted October 4, 2014 Share Posted October 4, 2014 Im totally agree! Thx radek for all the notes ^^ Quote Link to comment Share on other sites More sharing options...
api Posted October 4, 2014 Share Posted October 4, 2014 The list mirrors my game experience as well. The first most annoying thing for me is pickup items from the ground. The easiest solution may be: Use right click to pickup item to belt, when belt is full - to inventory. Drag and drop rest manually. Or add a hotkey to pickup all to belt and inventory. Do not bother with correct best arragement, just keep adding items until there is a slot for it. Quote Link to comment Share on other sites More sharing options...
radek Posted October 29, 2014 Author Share Posted October 29, 2014 Another idea - enemies that were seen in this turn but are not visible by any of your soldiers are greyed out (also their indicators). Game remembers that for this turn so no more stupid end of movement cause "new enemie was spotted". It also provides extra information. Quote Link to comment Share on other sites More sharing options...
podbelski Posted October 29, 2014 Share Posted October 29, 2014 Another idea - enemies that were seen in this turn but are not visible by any of your soldiers are greyed out (also their indicators).Game remembers that for this turn so no more stupid end of movement cause "new enemie was spotted". It also provides extra information. yep, good one! Quote Link to comment Share on other sites More sharing options...
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