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[Suggestions] Interface improvments


radek

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My list of wishes. Please reconsider

1. Soldiers should not yell and end their movements when run through gas/fire when it doesn’t inflict any damage to them.

2. Soldiers/Tanks path finding should not tries to avoid smoke/fire when it doesn’t inflict any damage to them.

3. Medic-kit should disappear after reaching zero uses (like shield does)

4. Mission summary: How much relations (in dollars or percentages) it gives.

Would be nice to know how much relation gain gives us rescuing civilians (not just "5/5 rescued - excellent")

5. Bleeding: Next to red drop symbol should be information about how many hp it drains every turn.

6. Soldier who collapsed shouldn’t be removed from the list – he should be rather grey out to inform player that this soldiers is still alive but is unconscious. Clicking on his bar should center view on him.

7. Would be also nice to see which soldier is a team leader. Sometimes there is more than one with the highest rank.

8. Pressing Space bar should centers view on current soldier.

9. If it is possible to attach items to soldier somehow to make him able to auto pick everything from ground after regaining consciousness - pls do it.

10. Fast picking up items by clicking the right mouse button on them.

11. Shortcut to highlight tiles where items lies. (useful for soldiers whose dropped their weapons).

12. View when walls are omitted is cool but it gives not as much as it could. For example it’s still impossible to focus tile or soldier lies right after a wall. Even with this extra view turned on.

13. When u move mouse over soldier portrait writing "continue movement" shows up and by cliking on this portrait u can continue move from the last turn. (like in JA if someone knows) - useful for long range regruping.

14. Also important thing - Aliens that are not visible by any of your soldiers but were spotted at this turn should be greyed out. Visualisation presented at the bottom. It would provide two things. First no more iritating stops during movement when current soldier alternately sees and dont enemy unit. Second is additional information about enemy localisation (something than can be stupidetely forgoten by for example moving a soldiers without knowing that he is the last one who can see this alien.

interface visualisation.jpg

My visualization of "leader indicator", "bleed number" (there is -6 but barely visible) and "unconsciousness indicator"

modified3.jpg

My visualization for number 14

interface visualisation.jpg

modified3.jpg

577e7d2630e3f_interfacevisualisation.jpg

modified3.thumb.jpg.01858811d2d199b9340d

Edited by radek
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The list mirrors my game experience as well.

The first most annoying thing for me is pickup items from the ground. The easiest solution may be:

Use right click to pickup item to belt, when belt is full - to inventory. Drag and drop rest manually.

Or add a hotkey to pickup all to belt and inventory. Do not bother with correct best arragement, just keep adding items until there is a slot for it.

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  • 4 weeks later...

Another idea - enemies that were seen in this turn but are not visible by any of your soldiers are greyed out (also their indicators).

Game remembers that for this turn so no more stupid end of movement cause "new enemie was spotted". It also provides extra information.

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Another idea - enemies that were seen in this turn but are not visible by any of your soldiers are greyed out (also their indicators).

Game remembers that for this turn so no more stupid end of movement cause "new enemie was spotted". It also provides extra information.

yep, good one!

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