podbelski Posted December 21, 2014 Share Posted December 21, 2014 ... and another one: do you understand what has to be done to adapt XNT to X1.5? Any plans to investigate/implement this? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 21, 2014 Share Posted December 21, 2014 After some intense testing I've discovered that the Vehicle Rocket Launchers in "Armoured Assault" absolutely reckt the Aliens in XNT. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted December 22, 2014 Author Share Posted December 22, 2014 After some intense testing I've discovered that the Vehicle Rocket Launchers in "Armoured Assault" absolutely reckt the Aliens in XNT. LOL reckt? Plz elaborate, I want to hear more hahahaha Quote Link to comment Share on other sites More sharing options...
drages Posted December 22, 2014 Share Posted December 22, 2014 the problem is melee units inside the UFO sometimes (often) freeze the game when somehow blocked... had to get rid of Guard AI for all units :-(if they could be forced to always stay out of the UFO... but I'm not sure is it possible at all I played XNT for a long time and I saw few times melee aliens stuck at back öf an egg. But never saw a crash. And as I see only eggs can make them stuck. Just erase the eggs.. won't it solve the problem at all? XNT 6 won't get any version update If there is no volunteer I think. TD and I hope my new mod will take its place. X division uses same ai anyway.. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 22, 2014 Share Posted December 22, 2014 it does not crash but enters the endless loop, thats how it looks I can take the XNT 6 adaptation to the new Xenonauts version, unless it requires a ton of rework. And of course I need some guidance Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 22, 2014 Share Posted December 22, 2014 ... and btw the freeze occurs not only b/c of eggs, a few days ago I had a case with two gargols at the top level of the battleship freezing the game as reaction to my shooting. Nasty surprize after a long battle, just when I prepared to capture the Praetor :-( Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 22, 2014 Share Posted December 22, 2014 TD and I hope my new mod will take its place. X division uses same ai anyway.. it looks like your mod will differ very much from the XNT 6, I guess it's going to be another game and IMO the XNT is too good to let it vanish. My vision is it needs some more balancing, bugfixing and polishing, not the abandonment Quote Link to comment Share on other sites More sharing options...
drages Posted December 22, 2014 Share Posted December 22, 2014 ... and btw the freeze occurs not only b/c of eggs, a few days ago I had a case with two gargols at the top level of the battleship freezing the game as reaction to my shooting. Nasty surprize after a long battle, just when I prepared to capture the Praetor :-( Gargols reaction? Just zero their reaction then.. Another game? no no ... just maybe a good expansion i hope.. all team members are working on their own projects now.. XNT is a classic for sure.. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 22, 2014 Share Posted December 22, 2014 Gargols reaction? Just zero their reaction then.. that's another story, I haven't tried this so not even sure is it a solution or not Another game? no no ... just maybe a good expansion i hope.. all team members are working on their own projects now.. XNT is a classic for sure.. hmm... earlier you said like the XNT will be an "old mod" not compatible with new game version, and that's why you decided not to take it as a basis... at least that was my understanding of your words Quote Link to comment Share on other sites More sharing options...
drages Posted December 22, 2014 Share Posted December 22, 2014 When I start moving on XNT, experienced ppl advised me to make something from beginning rather thrn editing an old one. After td gave me all the rights of XNT I wanted to create something for the last version of the game because there will be steam workshop which needs everything for last version of the current game. After offical 1.5 the main mod plays will be steam. XNT is the only overhaul mod made for this game with magnum nauts. .. i will bring his hard worked parts ideas and name to the future. As I always say, XNT is something opens modders eyes to see what they can do. It's a tutorial for ppl.. Quote Link to comment Share on other sites More sharing options...
radek Posted December 22, 2014 Share Posted December 22, 2014 Yes its hard to jump into someone's work and start to improve it. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 22, 2014 Share Posted December 22, 2014 Yes its hard to jump into someone's work and start to improve it. following this logic, it's easier to build a new game from scratch instead of modding it Quote Link to comment Share on other sites More sharing options...
drages Posted December 22, 2014 Share Posted December 22, 2014 following this logic, it's easier to build a new game from scratch instead of modding it You miss to using notepad++ and knowing c++.. But i see xenonauts as a little game engine with already a good game.. Quote Link to comment Share on other sites More sharing options...
radek Posted December 22, 2014 Share Posted December 22, 2014 following this logic, it's easier to build a new game from scratch instead of modding it No need for that, what I want to say is that game completed in 90% by someone else requires more than 10% to finish. Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 22, 2014 Share Posted December 22, 2014 the program can never be finished, just the coding can be stopped at certain point seriously, of course one has to put extra effort to continue the project he does not understand well. What matters is how complicated/messy the project is, and what is the goal. I look through XNT files and don't see anything horrible so far - mostly the art and some spreadsheets/XML. once I have free time I'm going to try playing the XNT under v1.5, and see if I can fix it if this won't work... Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 22, 2014 Share Posted December 22, 2014 LOL reckt? Plz elaborate, I want to hear more hahahaha After half of the squad was dead and panicked the Hunter Scout Car armed with 12 Frag Rockets proceeded to kill two Ceasans in one blast, then a wide shot barely hits but kills a Minor Viper, an Alpha Viper gets a direct shot to the face, it then proceeded to leave several Non-Combatants to rest in pieces before obliterating the door to the UFO and sitting inside of it for a whole five turns before I realized that vehicles can't take UFOs. Yeah, it was the best moment I've ever had while playing XNT. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 22, 2014 Share Posted December 22, 2014 the program can never be finished, just the coding can be stopped at certain point seriously, of course one has to put extra effort to continue the project he does not understand well. What matters is how complicated/messy the project is, and what is the goal. I look through XNT files and don't see anything horrible so far - mostly the art and some spreadsheets/XML. once I have free time I'm going to try playing the XNT under v1.5, and see if I can fix it if this won't work... ModMerge only has a problem with the "weapon_gc.xml" file. Just so you know where to look. :3 Quote Link to comment Share on other sites More sharing options...
podbelski Posted December 22, 2014 Share Posted December 22, 2014 pretty encouraging, this is the part I probably know the best Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 22, 2014 Share Posted December 22, 2014 pretty encouraging, this is the part I probably know the best Good luck then, you'll need it. Quote Link to comment Share on other sites More sharing options...
Azirafel Posted December 25, 2014 Share Posted December 25, 2014 Hi. I'm new here so the question may be noobish but... I've installed XNT 6.0 core package and everything was fine. But after updating to XCE 0.31 HF1 I cannot see XNT 6.0 in my modding tools menu? Can XNT work with XCE 0.31 HF1? 10x in advance Quote Link to comment Share on other sites More sharing options...
drages Posted December 25, 2014 Share Posted December 25, 2014 Hi. I'm new here so the question may be noobish but... I've installed XNT 6.0 core package and everything was fine. But after updating to XCE 0.31 HF1 I cannot see XNT 6.0 in my modding tools menu? Can XNT work with XCE 0.31 HF1? 10x in advance what did u do!!!! XNT works only with CE ınside it. dont update your game or CE.. Quote Link to comment Share on other sites More sharing options...
Azirafel Posted December 25, 2014 Share Posted December 25, 2014 Thank you. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted December 26, 2014 Share Posted December 26, 2014 what did u do!!!! XNT works only with CE ınside it. dont update your game or CE.. Tis a lie! You merely need to update the modInfo file for it to appear! Quote Link to comment Share on other sites More sharing options...
fall19 Posted December 26, 2014 Share Posted December 26, 2014 so what do i have to do and how should i install it on the latest CE version ? Quote Link to comment Share on other sites More sharing options...
Miumin07 Posted December 26, 2014 Share Posted December 26, 2014 The Enforcer SMG keeps crashing the game when I try to play a ground mission... Quote Link to comment Share on other sites More sharing options...
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