Just had a play about with the new GUI and it is much improved over the previous version.
It looks a lot sleeker and just generally nicer.
I do have a few quibbles with it still though.
- Camera level selector -
Would it be possible to change the level selector so you can manually click on the level you want to see?
I found myself attempting to click on the line rather than the arrows when I knew which level I wanted to see.
- Building visibility -
The new method of showing the building as seen from outside until you have a person inside looks really good.
However it makes it impossible to see what is inside, even when you have someone peering in through a window or open doorway.
Is it possible to have some external tiles remove the building roof in the same way that stepping inside does?
For example the ones outside the doors and windows.
- AP reserve slider -
I find myself having to look back and forward between the AP slider and the soldier portrait AP bar to find how many AP I actually have available to use.
They really should be nearer to each other as they need to be used in conjunction most of the time.
For example when deciding if I should move to the edge of a building I need to look at the movement line to see if I can make it (44 AP), then check my reserve to see how many AP I am saving (14 AP), then over to the AP bar to see if I will have enough to turn and look round the corner (I have 56 max AP so won't have enough).
Clicking on the shot icons and names feels like it should also be possible when setting reserve level, rather than just the tiny slider.