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Looking for Weapon Ideas


kabill

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Colossus armour isn't possible as there's no unit sprites for it any more.

A flame thrower is more plausible. Mikhail, when he was making his Magnum-nauts mod, made flamethrowers as a shot range burst-fire weapon which would spam shots with a small area of effect and produce fire. It's not perfect, but it's probably better than any alternative. Maybe I'll have a look at it some time.

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Hmm, yes, I'd not thought about it in the context of the shooting changes in XCE. Might have an experiment and see what happens, anyway.

I gave it huge acc bonus.. to sure to hit the ground.. 300 maybe more.. i made the fire count max 4-5..

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Well Kabill! i like what u done so far, but suggestions for weapons.

1. Claymore and Plasmamore if possible to work out the code for a mine.

2. HK G3 and FN FAL in beginning of the game together with AK47 and SVD so we can make real regions on our bases.

3. BioTesla Weapons a "toxic beamweapon"

4. M203 Grenade launcher/Mortar to make it useful as a combined weapon u have to make rifles single handed and the M203 too new seizes on rockets 1x1 for above

5. Sonic stunner.

6. Microwave grenade to take out drones

7. Electrobeam emitters sends a microwave beam to take out UFO.s

8. "M203F" a Flamethrower similar to M203

non weapons

9. Clone soldiers as backup a 1x1 drone and can take more punches and is more difficult for melee attacks

10. Hummve instead of the original Hunter Vehicle.

.

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