kabill Posted July 20, 2015 Author Share Posted July 20, 2015 Colossus armour isn't possible as there's no unit sprites for it any more. A flame thrower is more plausible. Mikhail, when he was making his Magnum-nauts mod, made flamethrowers as a shot range burst-fire weapon which would spam shots with a small area of effect and produce fire. It's not perfect, but it's probably better than any alternative. Maybe I'll have a look at it some time. Quote Link to comment Share on other sites More sharing options...
drages Posted July 20, 2015 Share Posted July 20, 2015 Flamethrowers became weird when they miss and goes whole map... Quote Link to comment Share on other sites More sharing options...
kabill Posted July 20, 2015 Author Share Posted July 20, 2015 Hmm, yes, I'd not thought about it in the context of the shooting changes in XCE. Might have an experiment and see what happens, anyway. Quote Link to comment Share on other sites More sharing options...
drages Posted July 20, 2015 Share Posted July 20, 2015 Hmm, yes, I'd not thought about it in the context of the shooting changes in XCE. Might have an experiment and see what happens, anyway. I gave it huge acc bonus.. to sure to hit the ground.. 300 maybe more.. i made the fire count max 4-5.. Quote Link to comment Share on other sites More sharing options...
kabill Posted July 20, 2015 Author Share Posted July 20, 2015 Flamethrower: http://www.goldhawkinteractive.com/forums/showthread.php/13199-Vanilla-1-59-and-XCE-Kabill-s-Flame-Thrower?p=150900#post150900 Comments are welcome as it will need a balance pass. Quote Link to comment Share on other sites More sharing options...
mosshadow Posted July 24, 2015 Share Posted July 24, 2015 Are there any weapon mods that make the game like UFO AI or original Xcom where some weapons have completely different effects? Quote Link to comment Share on other sites More sharing options...
barmarkarn Posted July 25, 2015 Share Posted July 25, 2015 Well Kabill! i like what u done so far, but suggestions for weapons. 1. Claymore and Plasmamore if possible to work out the code for a mine. 2. HK G3 and FN FAL in beginning of the game together with AK47 and SVD so we can make real regions on our bases. 3. BioTesla Weapons a "toxic beamweapon" 4. M203 Grenade launcher/Mortar to make it useful as a combined weapon u have to make rifles single handed and the M203 too new seizes on rockets 1x1 for above 5. Sonic stunner. 6. Microwave grenade to take out drones 7. Electrobeam emitters sends a microwave beam to take out UFO.s 8. "M203F" a Flamethrower similar to M203 non weapons 9. Clone soldiers as backup a 1x1 drone and can take more punches and is more difficult for melee attacks 10. Hummve instead of the original Hunter Vehicle. . Quote Link to comment Share on other sites More sharing options...
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