Ishantil Posted August 8, 2014 Share Posted August 8, 2014 So I'm rocking the Psilons, right? Full landing ship on the ground, full crew complement. I've housed like five guys outside. Forward guy with a laser shotgun gets hit with the alien psionic attack, becomes "unnerved". Next turn, shoots the guy next to him. Takes two full shots. Just drills the guy next to him. He didn't even get shot at. ::headdesk:: What? Panicking? Fleeing? Sure, fine. Shooting your friends when under mind control? Totally okay with that. Do aliens even have morale? I know they can be suppressed, but I've never seen one flee. Quote Link to comment Share on other sites More sharing options...
darkwombat Posted August 8, 2014 Share Posted August 8, 2014 I wouldn't mind if berserking meant shooting wildly at the aliens with a (greatly) increased chance of friendly fire to any Xenonauts who were more-or-less in the line of fire. But it does seem that every time my guys berserk, they fire into a nearby squadmate. Repeatedly. I justify this to myself as the aliens getting into the 'nauts head, making him see his buddies as grotesque aliens. But if it isn't supposed to be alien mind control, then I agree it is a little messed up to unload into a buddy repeatedly like that, just due to fear. Quote Link to comment Share on other sites More sharing options...
Dirk Ralthar Posted August 8, 2014 Share Posted August 8, 2014 It wouldn't be as bad if they just randomly fired at different squares, as darkwombat said in the general direction of the aliens. A berserking trooper shouldn't blatantly mistake a friendly for an alien at close range. Getting inside your head really only works with Caesans and Praetors though. None of the others have psionics. Then again, about 80% of critical morale failures seem to be when fighting those two groups. Quote Link to comment Share on other sites More sharing options...
steave Posted August 8, 2014 Share Posted August 8, 2014 Yeah, it's pretty stupid. Luckily, it's very easy to mod out though, just need to remove the berserk chance from moraleconfig_gc.xml Quote Link to comment Share on other sites More sharing options...
Msvknight Posted August 8, 2014 Share Posted August 8, 2014 I wouldn't mind if berserking meant shooting wildly at the aliens with a (greatly) increased chance of friendly fire to any Xenonauts who were more-or-less in the line of fire. But it does seem that every time my guys berserk, they fire into a nearby squadmate. Repeatedly. I justify this to myself as the aliens getting into the 'nauts head, making him see his buddies as grotesque aliens. But if it isn't supposed to be alien mind control, then I agree it is a little messed up to unload into a buddy repeatedly like that, just due to fear. in training: if you get angry, close your eyes and push the trigger Quote Link to comment Share on other sites More sharing options...
winterwolves Posted August 8, 2014 Share Posted August 8, 2014 I think it is actually a "hallucinate" psychic attack, where they see friendlies as enemies. I though they were going to replace the caption "berserk" with "hallucinate" at some stage. Quote Link to comment Share on other sites More sharing options...
steave Posted August 8, 2014 Share Posted August 8, 2014 I think it is actually a "hallucinate" psychic attack, where they see friendlies as enemies. I though they were going to replace the caption "berserk" with "hallucinate" at some stage. It's a low morale effect, doesn't require any psychic attack. Quote Link to comment Share on other sites More sharing options...
MrPyro Posted August 8, 2014 Share Posted August 8, 2014 There is both a low morale effect and a psychic attack. The psychic attack was called Berserk but was renamed to Hallucinate (although certain internal references might still call it Berserk, not sure). Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 8, 2014 Author Share Posted August 8, 2014 I will take a look at moraleconfig_gc.xml In X-COM, berserking didn't always mean shooting your buddies. Sometimes, they'd shoot the ground, sometimes they'd spin looking for targets. Xenonauts seems to be set to "nearest target" which I disagree with. Quote Link to comment Share on other sites More sharing options...
Tom Sawyer Posted August 8, 2014 Share Posted August 8, 2014 Give your troops stress cards Quote Link to comment Share on other sites More sharing options...
llunak Posted August 8, 2014 Share Posted August 8, 2014 Berserking does not fire at the nearest target, it randomly chooses one that can be fired upon. But yes, low-morale berserking has firing at units forced, just like hallucinating. Hmm. It's a rather low chance to berserk anyway, but I've changed this for the next X:CE. Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 8, 2014 Author Share Posted August 8, 2014 Does anyone have any official word on how berserking and morale in general is worked out in the game? Quote Link to comment Share on other sites More sharing options...
Bombrik Posted August 8, 2014 Share Posted August 8, 2014 Berserking does not fire at the nearest target, it randomly chooses one that can be fired upon. But yes, low-morale berserking has firing at units forced, just like hallucinating. Hmm. It's a rather low chance to berserk anyway, but I've changed this for the next X:CE. Makes sense to me. I think they mislabeled it, as what I've read states the soldier is really hallucinating. Given this is caused by an alien Psi-Attack, I am assuming the soldier sees said random person AS an Alien and opens fire. But this situation suffers from a question of What exactly DO you call it? Quote Link to comment Share on other sites More sharing options...
Ishantil Posted August 8, 2014 Author Share Posted August 8, 2014 If the soldier is hallucinating, I think it should say that. If they are going berserk, I think it should say that. "Tom Williams is hallucinating and cannot tell friend from foe!" "Tom Williams is going berserk!" Quote Link to comment Share on other sites More sharing options...
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