Results 1 to 9 of 9

Thread: Dropships

  1. #1

    Dropships

    Since deploying out of the narrow doors of a transport is one of the most vulnerable times in a mission, it would be cool to be able to research the ability to drop your troops into the battle... Whether this is by parachute, fast-roping from a helicopter, or more advanced transportation tech stolen from aliens (a la Star Trek transporters), I think this might add to the game...

  2. #2
    Beloved Leader Chris's Avatar
    Join Date
    Oct 2011
    Location
    London, UK
    Posts
    6,434
    I don't comment on what may or may not happen later on in the game, if you catch my drift...
    Chris England - Xenonauts Project Lead
    chris@xenonauts.com
    @GoldhawkInt

  3. #3
    Jaeger Elydo's Avatar
    Join Date
    Oct 2011
    Location
    Glasgow
    Posts
    384
    One of the coolest bits in a game come after you know what you're doing and have a solid team, you can get a Galaxy transport fully loaded and fly over an enemy base, and as you pass over everyone hot-drops straight into the middle of the assault and opens up on the defenders.

    I may be thinking of another game entirely...
    [Lurk]

    Better to keep your mouth shut and be thought an idiot, than open it and remove all doubt.
    Wait, I've just spoken...

  4. #4
    Commander Jean-Luc's Avatar
    Join Date
    Oct 2011
    Posts
    1,558
    The Chinook (as well as other dropships I expect) has multiple exit points so disembarking should be a bit easier and safer. We also know that LZs will be relatively clear of enemies so your guys won't get D-day'd like in X-Com.
    "This is a primitive culture. I am here to facilitate its incorporation"

  5. #5
    Elected Chryssalid Hugger anotherdevil's Avatar
    Join Date
    Oct 2011
    Location
    New Zealand
    Posts
    1,522
    Oooooh nice! Also there is an exclusion zone around the dropship so your soldiers shouldn't get hit coming out the doors
    "What are you gonna do, talk the alien to death?"
    - James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens

  6. #6
    Alien Dance Instructor MickeyC's Avatar
    Join Date
    Oct 2011
    Location
    Melbourne, Aus
    Posts
    125
    Quote Originally Posted by Chris View Post
    I don't comment on what may or may not happen later on in the game, if you catch my drift...
    nudge, nudge, wink, wink
    What if the Hokey Pokey really is what it's all about?

  7. #7
    Master Tactician Hoywolf's Avatar
    Join Date
    Nov 2011
    Location
    San Francisco
    Posts
    52
    I like the idea of having your troop come out from 1 location and I recall plans of having multiple exits so that should be fine.

    I can see players dropping their troops as cannon-fodder scouts which seems a bit cruel.

  8. #8
    Rookie NeutralGround's Avatar
    Join Date
    Nov 2011
    Posts
    24
    Achievements:
    Weekling100 Experience Points
    Awesome. I highly agree. Im glad there is a later-game address to this.

    I pray this feature around the realm of having x amount of soliders 'move out' from the transport, then as more areas of the map are sited and explored, perhaps you may then drop in 'airbourne' - packing rapid-fire plasma blasters, anti-matter det-packs and light sabres to clean the mess up. Dreaming a bit now.....

    Im sure whatever is to be revealed will not disappoint.

  9. #9
    Sergeant
    Join Date
    Oct 2011
    Posts
    163
    I'm also glad to hear that some thought has been put into protecting your soldiers from being sniped immediately upon entry to the crash site. Nothing quite like getting jumped immediately, and loosing soldiers that had no chance to even figure out where they were shot from.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •