Nibelung44 Posted July 26, 2014 Share Posted July 26, 2014 Hi, I'm at loss here, I have updated Xenonauts to latest patch, then I overwrote everything in assets\units onto my own modded copy of Xenonauts, and still, all the Buzzards animations are broken and don't rotate properly the soldier. So I would like a quick explanation on how to fix the situation myself. What should I check and modify to have say a proper animation, with flames from reactors of a soldier with pistol + shield, shield only, rifle + shield ? Once I understand the system, I'll fix it, thanks! Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 27, 2014 Author Share Posted July 27, 2014 Something is really wrong there, I believe the bugs are in the code. If you replace the buzzard armour directory with a duplicate of the wolf armour (which is working without issue, facing wise), then the new armour appearance (wolf but flying) is now buggy without facing update. I won't even speak of the absence of weapons... case in point, code is buggy? Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 27, 2014 Share Posted July 27, 2014 I guess you mean for the assault shields? The reason the sprites don't work for them when flying is the same as why the wolf armour won't work for you when flying - there is no code for the flying part in the spectres. It's easy to see when one opens up a working buzzard shield spectre - for example, combat shield & pistol: <anim src="units/xenonaut/armour.buzzard/none/hover_w" anim="hover_NY"/> <anim src="units/xenonaut/armour.buzzard/none/hover_e" anim="hover_K"/> <anim src="units/xenonaut/armour.buzzard/none/hover_n" anim="hover_E"/> <anim src="units/xenonaut/armour.buzzard/none/hover_s" anim="hover_D"/> <anim src="units/xenonaut/armour.buzzard/none/hover_nw" anim="hover_ENY"/> <anim src="units/xenonaut/armour.buzzard/none/hover_ne" anim="hover_EK"/> <anim src="units/xenonaut/armour.buzzard/none/hover_sw" anim="hover_DNY"/> <anim src="units/xenonaut/armour.buzzard/none/hover_se" anim="hover_DK"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_w" anim="prehover_NY"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_e" anim="prehover_K"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_n" anim="prehover_E"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_s" anim="prehover_D"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_nw" anim="prehover_ENY"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_ne" anim="prehover_EK"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_sw" anim="prehover_DNY"/> <anim src="units/xenonaut/armour.buzzard/none/prehover_se" anim="prehover_DK"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_w" anim="posthover_NY"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_e" anim="posthover_K"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_n" anim="posthover_E"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_s" anim="posthover_D"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_nw" anim="posthover_ENY"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_ne" anim="posthover_EK"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_sw" anim="posthover_DNY"/> <anim src="units/xenonaut/armour.buzzard/none/posthover_se" anim="posthover_DK"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_w" anim="hoverglow_NY"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_e" anim="hoverglow_K"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_n" anim="hoverglow_E"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_s" anim="hoverglow_D"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_nw" anim="hoverglow_ENY"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_ne" anim="hoverglow_EK"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_sw" anim="hoverglow_DNY"/> <anim src="units/xenonaut/armour.buzzard/none/hoverglow_se" anim="hoverglow_DK"/> These are at the end of the file. Open up one for the assault shield, and it doesn't have these (and neither do any does wolf armour, hence no rotation when flying when you tried that). Easiest way to remedy is to copy the spectre file, replace all "combat" with "assault", and put the spectre in the assaultshield.pistol folder. Rinse and repeat for other shield.item variations. Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 28, 2014 Author Share Posted July 28, 2014 Thanks Mikhail, I see these extra entries indeed. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 28, 2014 Share Posted July 28, 2014 I forgot to mention, it's the same for sentinel armour too. Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 29, 2014 Author Share Posted July 29, 2014 yes, this is all the same problem. Now, if I search for hover_w.png in Buzzard folder, there is only one for None, meaning nothing in hands. It means there is no art at all showing a soldier in hover mode, except bare handed? And same for Sentinel. The arts are not there. Quote Link to comment Share on other sites More sharing options...
Mikhail Ragulin Posted July 29, 2014 Share Posted July 29, 2014 The png's are all in the "none" folders because the soldier can't use a weapon when flying, so the weapon is holstered/put away. So there are no animations for flying soldiers with weapons in hand. I should imagine it's possible to just change what the animation source is pointing at if you want airborne troops with weapons in hand, but one might lose the glow effects. Quote Link to comment Share on other sites More sharing options...
Nibelung44 Posted July 29, 2014 Author Share Posted July 29, 2014 no that's ok, I'm very happy to understand how to have the soldiers rotate correctly. Are shields protecting while in mid air though? You now intrigue me, I hope they do! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.