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Vx 1.07 - Ground Combat Crash - OSX 10.9.4


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First of all in the finder the game app shows V1.06. I think that's incorrect, because the load option screen reports V1.07 and the MD5 was good. So I'm V1.07.

Different causes of crashes:

Last time, same save, was tile issues and eventual crash on movement.

This time, it's a crash on rocket explosion. I was able to get the backtrace file from Wine.

Is this helpful even though it's on OSX?

backtrace.txt follows

Unhandled exception: page fault on write access to 0x00000010 in 32-bit code (0x9b992793).

Register dump:

CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f

EIP:9b992793 ESP:0032e8a0 EBP:0032e8c8 EFLAGS:00210202( R- -- I - - - )

EAX:00000000 EBX:0000000f ECX:401f8000 EDX:4278ae00

ESI:00000000 EDI:00000003

Stack dump:

0x0032e8a0: 401f8000 00000348 0032e8c8 4822352e

0x0032e8b0: 413158b4 00000001 00000000 0000016a

0x0032e8c0: 4aafbe00 49c61290 0032e8f8 9b99d62f

0x0032e8d0: 49c61260 00000003 0000016a 00000000

0x0032e8e0: 00000000 00000000 00000000 4aafbe00

0x0032e8f0: 0000016a 00000003 0032e928 9b99d54c

0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-

Backtrace:

=>0 0x9b992793 (0x0032e8c8)

1 0x9b99d62f (0x0032e8f8)

2 0x9b99d54c (0x0032e928)

3 0x95121930 (0x0032e948)

4 0x458d4670 (0x0032e9f8)

5 0x4597dc17 (0x0032eaa8)

6 0x45980685 (0x0032eb58)

7 0x45963169 (0x0032ebd8)

8 0x45963720 (0x0032ed08)

9 0x45963fb4 (0x0032ed58)

10 0x4596f851 (0x0032efa8)

11 0x45977368 (0x0032eff8)

12 0x45980568 (0x0032f058)

13 0x458df592 (0x0032f078)

14 0x458eab64 (0x0032f098)

15 0x458dab29 (0x0032f0d8)

16 0x459011fa (0x0032f428)

17 0x458e444c (0x0032f478)

18 0x45875a30 (0x0032f508)

19 0x0076866d in xenonauts (+0x36866c) (0x0db78040)

20 0x45455246 (0x0db77e78)

0x9b992793: movl %edi,0x10(%esi)

Modules:

Module Address Debug info Name (30 modules)

PE 400000- ca0000 Export xenonauts

PE 405a0000-405a4000 Deferred dsound

PE 42390000-4239b000 Deferred winmm

PE 42610000-4263e000 Deferred user32

PE 427a0000-427a4000 Deferred version

PE 427b0000-427b4000 Deferred msacm32

PE 427e0000-427e4000 Deferred iphlpapi

PE 43810000-43814000 Deferred gdi32

PE 43920000-43924000 Deferred advapi32

PE 43990000-43998000 Deferred ole32

PE 43ae0000-43ae4000 Deferred rpcrt4

PE 43b70000-43b74000 Deferred wininet

PE 43bf0000-43bf4000 Deferred mpr

PE 43c10000-43c14000 Deferred shlwapi

PE 43c90000-43d9e000 Deferred shell32

PE 43e80000-43ea0000 Deferred comctl32

PE 43f90000-43f97000 Deferred oleaut32

PE 440c0000-440d2000 Deferred comdlg32

PE 44140000-44144000 Deferred winspool

PE 44180000-44184000 Deferred ws2_32

PE 44230000-44234000 Deferred winex11

PE 44450000-44454000 Deferred uxtheme

PE 44490000-44494000 Deferred mmdevapi

PE 444b0000-444b3000 Deferred winecoreaudio

PE 45840000-45844000 Deferred imm32

PE 45860000-45864000 Deferred d3d9

PE 458b0000-458b4000 Deferred wined3d

PE 459f0000-459f4000 Deferred opengl32

PE 7b810000-7b866000 Deferred kernel32

PE 7bc10000-7bc14000 Deferred ntdll

Threads:

process tid prio (all id:s are in hex)

00000008 (D) C:\Program Files\Xenonauts\Xenonauts.exe

00000027 0

00000026 15

00000025 0

00000024 -1

00000009 0 <==

0000000e services.exe

0000001e 0

0000001d 0

00000014 0

00000010 0

0000000f 0

00000012 winedevice.exe

0000001c 0

00000019 0

00000017 0

00000013 0

0000001a plugplay.exe

00000020 0

0000001f 0

0000001b 0

00000021 explorer.exe

00000023 0

00000022 0

System information:

Wine build: wine-1.6.2

Platform: i386

Host system: Darwin

Host version: 13.3.0

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OK, so that looks like your tile atlases are screwed up. Can you download the new version from Steam and try that instead?

We've made some changes to the tile atlases to improve performance with them, which might have fixed it.

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Downloaded from Steam, found and extracted the application file from the zip file. The Finder and game reports V1.09.

I started it up and played at default resolution (2880x1800), no tile problem.

Restarted at 1440x900 (couldn't read the interface very well), was much better, and still no tile problem!

I'll keep playing missions and report any bugs I see in a new thread, titled v1.09 I guess.

Thanks for the help! Now I can stomp some bad aliens.

Edited by XMAN
typo
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