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Upcoming Projects - (Very) Basic Details


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As long as the mechanics aren't too simplified (for example, fixed soldier roles, so only a heavy can pick up or use a heavy weapon), the big project sounds fun.

Yeah, like the XCom remake... Man, I hated the fixed roles, weapons for free, only two movements per turn and the skill/powerup thing. This game wasn't much more than a casual click and play thing to me. Funny, yeah, but I not even played it to the end 'cause everything became repetitive and boring.

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Chris, for your next game, are see going to see a more complex strategic level? It would be nice to have actual factories and command centers to defend rather than an abstract resource level or damage level. Something like having areas of high industrial capacity and high civilian density would be cool. I have no idea what your game is about but we expect it to be amazing. I'll be tuning in a few years from now!

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