Jsleezy Posted July 11, 2014 Share Posted July 11, 2014 (edited) So, this one I have been keeping to myself for a few months now. It is not perfect but I can't image playing the game without it anymore. I've spent a lot of time mixing, testing and tweaking and I think it is time for others to enjoy it as well. Jsleezy's Real Fighter SOUNDS adds around 100 new sounds to the game most of which are soldier chatter. I would have added a lot more but the game crashes if you use too many custom sounds. [video=youtube;Z2rb8K1r-s4] The sounds are from Counter Strike. Here are a few examples of what soldiers say while taking actions: - Moving to position - Roger that - OK - Cover me - GO GO GO! - Fire in the hole (granade throw) And many many more. Here is the full list of soldier sounds: <!------------------------> <!---- Movement --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Roger_That.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Roger_That_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Affirmative.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Affirmative_3.ogg</Wave> <!-- --><Wave>audio/sfx/customAudio/cust_Alright.ogg</Wave> <!-- --><Wave>audio/sfx/customAudio/cust_Alright_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Cover_Me.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Cover_Me_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Go_Go_Go.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Go_Go_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ok.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ok_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ok_Lets_Go</Wave> <Wave>audio/sfx/customAudio/cust_Ok_Lets_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Move_Out.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Move_Out_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lets_Go.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lets_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lock_n_Load.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Lock_n_Load_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Follow_Me.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Follow_Me_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Storm_The_Front.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Storm_The_Front_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Im_in_Position.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Im_in_Position_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ill_Take_The_Point.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Ill_Take_The_Point_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Reporting_In.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Reporting_In_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_All_Right_Lets_Move_Out.ogg</Wave> <Wave>audio/sfx/customAudio/cust_All_Right_Lets_Move_Out_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together_Team.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together_Team_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Stick_Together_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Wait_For_My_Go.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Wait_For_My_Go_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Sector_Clear.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Sector_Clear_3.ogg</Wave> <!------------------------> <!---- Action --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Its_Going_To_Blow.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Its_Going_To_Blow_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Fire_in_the_Hole.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Fire_in_the_Hole_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Enemy_Spotted.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Enemy_Spotted_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Taking_Fire.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Taking_Fire_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Negative.ogg</Wave> <!------------------------> <!---- Injury --> <!------------------------> <Wave>audio/sfx/customAudio/cust_injury1_Taking_Fire.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury1_Taking_Fire_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury2_Im_Hit.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury4_Im_Hit_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury3_Taking_Fire_Need_Assistance.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury3_Taking_Fire_Need_Assistance_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury4_Need_Assistance.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury2_Need_Assistance_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury5_Need_Backup.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury5_Need_Backup_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury6_Get_Out_Of_There.ogg</Wave> <Wave>audio/sfx/customAudio/cust_injury6_Get_Out_Of_There_3.ogg</Wave> <!------------------------> <!---- Male Death --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Death1_Teammate_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death1_Teammate_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_Team_Fall_Back.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_Team_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_Regroup.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_Regroup_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death5_Regroup_Team.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death5_Regroup_Team_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death6_Fall_Back.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death6_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Male_Death_Sound_Effect_1.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Male_Death_Sound_Effect_2.ogg</Wave> <!------------------------> <!---- Female Death --> <!------------------------> <Wave>audio/sfx/customAudio/cust_Death1_f_Teammate_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death1_f_Teammate_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Team_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Team_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_f_Regroup.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death3_f_Regroup_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death4_f_Regroup_Team.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death4_f_Regroup_Team_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Fall_Back.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Death2_f_Fall_Back_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Female_Death_Sound_Effect_1.ogg</Wave> <Wave>audio/sfx/customAudio/cust_Female_Death_Sound_Effect_2.ogg</Wave> <!------------------------> <!---- Enemy Death --> <!------------------------> <Wave>audio/sfx/customAudio/cust_andron_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_andron_death_4_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_caesan_alien_death_1_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_caesan_alien_death_3_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_harridan_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_harridan_death_1_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_preator_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_preator_death_3_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_reaper_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_reaper_death_3_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_sebilian_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_sebilian_death_1_Enemy_Down_3.ogg</Wave> <Wave>audio/sfx/customAudio/cust_wraith_death_2_Enemy_Down.ogg</Wave> <Wave>audio/sfx/customAudio/cust_wraith_death_1_Enemy_Down_3.ogg</Wave> Please do note that even tho it works it is not perfect. Some aliens use some of the same soldier sounds and thus some of my new sounds i.e. "Fire in the hole" for a grenade throw. It won't happen all the time...but when it does you'll notice. Also, in some cases there is no way to differentiate between male and female voices so females will at times use male voices for things like "moving to position". I did all I could to prevent this but there are limitations to what I can do with how the game's code works. Please give it a shot. Primary Download Link: http://www.nexusmods.com/xenonauts/mods/3/? Secondary Download Link (just in case): https://www.dropbox.com/s/50ur5pbc9rnat4z/JsleezysRealFighterSounds-V1.07.zip ------------------ Installation- 1) Go to Xenonatus>Assets and backup "sounds_gc.xml" 2) Replace "sounds_gc.xml" with my file. 3) Place the folder "customAudio" I provided inside Xenonauts>Assets>Audio>SFX Edited July 18, 2014 by Jsleezy Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted July 14, 2014 Author Share Posted July 14, 2014 Umm...this mod only changes "sounds_gc.xml". Please don't be posting lies. Quote Link to comment Share on other sites More sharing options...
RobosergTV Posted July 14, 2014 Share Posted July 14, 2014 (edited) Umm...this mod only changes "sounds_gc.xml". Please don't be posting lies. Ahhh sorry, I meant the other mod - Jsleezy's Real Fighter Portrait Pack. It uses older gameconfig.xml with the base cost of 1 mio and other gameplay changes. Although the mod is said to be 1.07, but it definately doesnt use the same values as in vanilla in gameconfig.xml Edited July 14, 2014 by RobosergTV Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted July 15, 2014 Author Share Posted July 15, 2014 OK thanks. I PM'd you about it. I'll remove the file on the Portrait mod. Quote Link to comment Share on other sites More sharing options...
Seafireliv Posted July 18, 2014 Share Posted July 18, 2014 Great work, it really gives the figures a more Human feel. Quote Link to comment Share on other sites More sharing options...
gamadeus Posted July 20, 2014 Share Posted July 20, 2014 really a nice little mod. is this compatible with other mods like XNT or XP? Quote Link to comment Share on other sites More sharing options...
Jsleezy Posted July 21, 2014 Author Share Posted July 21, 2014 really a nice little mod.is this compatible with other mods like XNT or XP? This mod only changes "sounds_gc.xml". I'm not familiar with that those mods change. If they make changes "sounds_gc.xml" then it is not compatible. Quote Link to comment Share on other sites More sharing options...
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