Gengis Dhen Posted July 13, 2014 Share Posted July 13, 2014 Hi Solver I'm testing latest 5.3 XNT:ID for the team and have this game breaking bug (which I know you are aware of). It's the Charlie not returning to base bug. https://www.dropbox.com/s/pf8n4sgx9bw5na0/Xenonauts%202014-07-13%2018-14-15-20.bmp https://www.dropbox.com/s/8c7o8x4e0q7ff0g/Xenonauts%202014-07-13%2018-14-30-40.bmp https://www.dropbox.com/s/mlbo1ygddyysoe4/Xenonauts%202014-07-13%2018-14-35-57.bmp Sentelin has asked that I talk to you and if you have any questions for me... Do you have a short/long term solution for me to test? Thanks - GD Quote Link to comment Share on other sites More sharing options...
Solver Posted July 13, 2014 Author Share Posted July 13, 2014 Try the file from my previous post and see if they act okay if you click the Charlie and select Return to Base manually. Quote Link to comment Share on other sites More sharing options...
Gengis Dhen Posted July 13, 2014 Share Posted July 13, 2014 Yes Solver, that done the trick!!! Thank you - The team WILL be pleased! Quote Link to comment Share on other sites More sharing options...
TenThirty Posted July 13, 2014 Share Posted July 13, 2014 I'll give it a go and let you know how it works out. Unfortunately I don't have the weird saves any more to try it Quote Link to comment Share on other sites More sharing options...
Solver Posted July 13, 2014 Author Share Posted July 13, 2014 I am not pleased though, it's still a workaround. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 13, 2014 Share Posted July 13, 2014 Fix confirmed, the last .exe repair the "impossible return" in CMP. Thx Mr Solver ^^ Quote Link to comment Share on other sites More sharing options...
TenThirty Posted July 13, 2014 Share Posted July 13, 2014 The workaround does indeed work unless it happens to bug while transferring an aircraft from one base to another. Aut.sav Aut.sav Quote Link to comment Share on other sites More sharing options...
Solver Posted July 13, 2014 Author Share Posted July 13, 2014 You had a new plane affected on a save that was fine for some time? Quote Link to comment Share on other sites More sharing options...
TenThirty Posted July 13, 2014 Share Posted July 13, 2014 Yeh, everything seemed fine up until that save there. i had already transferred one foxtrot and a condor. The second foxtrot that is now stuck over central america was newly built as my chinook was on its way to a corvette crash site containing androns (first corvette crash and first time encountering androns too). When i got back to the geoscape both the foxtrot and the chinook were stuck in the air. Using return to base worked with the chinook but theres no option for the foxtrot. Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 13, 2014 Share Posted July 13, 2014 Score!!! Quote Link to comment Share on other sites More sharing options...
Solver Posted July 13, 2014 Author Share Posted July 13, 2014 Yeh, everything seemed fine up until that save there. i had already transferred one foxtrot and a condor. The second foxtrot that is now stuck over central america was newly built as my chinook was on its way to a corvette crash site containing androns (first corvette crash and first time encountering androns too). When i got back to the geoscape both the foxtrot and the chinook were stuck in the air. Using return to base worked with the chinook but theres no option for the foxtrot. Yeah that option is not there for transferring planes, I am just still unsure as to how a plane even goes wrong in the first place. Quote Link to comment Share on other sites More sharing options...
Ragefury Posted July 13, 2014 Share Posted July 13, 2014 (edited) The patch doesn't fix all the aircraft bugs. I downloaded it and still losing control of planes in the Geoscape, they stop following targets and then get stuck at the base when they run low on fuel. When you click on them , indicates they are returning to base but options to have them return are greyed out. This happened right after they located an alien base. This is my save: [ATTACH]4958[/ATTACH] BTW I also tried the Hotfix and it fixed one of the broken squadrons but not the one going to Jamaican base messed up planes.sav messed up planes.sav Edited July 13, 2014 by Ragefury Quote Link to comment Share on other sites More sharing options...
Solver Posted July 13, 2014 Author Share Posted July 13, 2014 (edited) Sorry guys, that one still has me confused. I know what the problem is, but can't figure out how it happens or how it got introduced into the game. That save from you, Ragefury, doesn't even load for me but is actually providing some useful info! Is that some Soviet mod? I'm seeing a Чебурашка plane in the save of unknown type su. Edited July 14, 2014 by Solver Quote Link to comment Share on other sites More sharing options...
Quiller Posted July 14, 2014 Share Posted July 14, 2014 Hey Solver, In case it's useful, here's another save with aircraft problems: -shrike returing to base gets stuck a 0m -squadron of 2 marauders gets stuck the same way at a different base Had been playing quite happily with the new executable you posted, which had successfully fixed this game when it had a stuck Shrike earlier. [ATTACH]4959[/ATTACH] not landing.sav not landing.sav Quote Link to comment Share on other sites More sharing options...
Ragefury Posted July 14, 2014 Share Posted July 14, 2014 Hey Solver,In case it's useful, here's another save with aircraft problems: -shrike returing to base gets stuck a 0m -squadron of 2 marauders gets stuck the same way at a different base Had been playing quite happily with the new executable you posted, which had successfully fixed this game when it had a stuck Shrike earlier. [ATTACH]4959[/ATTACH] I was able to get your Shrike to land. The marauders are greyed out like my issue above, so couldn't get them to land. Quote Link to comment Share on other sites More sharing options...
Ragefury Posted July 14, 2014 Share Posted July 14, 2014 Is this just happening to XNT to players since CE was included in the new version or folks playing CE mod only as well? Quote Link to comment Share on other sites More sharing options...
Solver Posted July 14, 2014 Author Share Posted July 14, 2014 Quiller, yeah - I can land the Shrike manually just by clicking it and ordering return, Marauders get stuck - they do not know where to go. Quote Link to comment Share on other sites More sharing options...
Ragefury Posted July 14, 2014 Share Posted July 14, 2014 Also on a side note, is it possible to increase the number of aliens that spawn in ground combat and increase the number of xenonauts you can field? I'd like to begin working on a more epic battle style mod. Where every fight has significant losses for both sides unless you ambush etc. Is it possible to increase the number of planes from the 3 per side now? Would be nice to have some epic air combat encounters with 10+ bogeys. Would need to increase the amount of ammo on the cannons for longer dogfighting capability. Quote Link to comment Share on other sites More sharing options...
Gene Posted July 14, 2014 Share Posted July 14, 2014 Sorry I didn't read through entire 50 page discusion, is there a FAQ page for the Community Edition? I'd like to know whether any of the CE changes will eventually be absorbed into the Vanilla edition (so that players that e.g. just download game from Steam and don't know/care to install mods can still get the benefit) Quote Link to comment Share on other sites More sharing options...
lemm Posted July 14, 2014 Share Posted July 14, 2014 Can we have multiplayer? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted July 14, 2014 Share Posted July 14, 2014 @Solver, I suspect that the issue is the new store capacity, the issue seems to be when the aircraft enter again in the base try to be added as a item in the store, instead to be separated to the hangar spaces. In my version this is not happening, only reported to other players, I check saves of vanilla and XNT that have this problem. Quote Link to comment Share on other sites More sharing options...
OrionVL Posted July 14, 2014 Share Posted July 14, 2014 Hellow, Solver! Don't know if that asked before. But it's possible to automaticaly take weapons stats (weapons.xml and weapons_gc.xml) and place it to the popups (solders inventory screen)? Because modders who make changes to the weapons stats also need to change figures in the description and this is (how they say) is very madly/senselessly. Tnx for the great work! Quote Link to comment Share on other sites More sharing options...
Zealin Posted July 14, 2014 Share Posted July 14, 2014 (edited) Hey Solver, I experienced the dropship not being able to land in base again today >.< Doesn't happen as often, but had to restart. Edit - Happened again a few times, not sure why =/ Almost seems like the save is getting corrupted. I wouldnt know though. But I was able to reproduce this by starting a new game, downing a ufo, heading the dropship to it, and abandoning. Then I save, reload, and the dropship can not return to base. Edited July 14, 2014 by Zealin Quote Link to comment Share on other sites More sharing options...
llunak Posted July 14, 2014 Share Posted July 14, 2014 Also on a side note, is it possible to increase the number of aliens that spawn in ground combat Yes, assets/ufocontents. and increase the number of xenonauts you can field? Not over 16, that's hardcoded. It's in my todo to lift this up though. However, you'd have UI limitations afterwards to sort out. I'd like to begin working on a more epic battle style mod. Where every fight has significant losses for both sides unless you ambush etc. I'd like that. Is it possible to increase the number of planes from the 3 per side now? The same like with soldiers basically. Quote Link to comment Share on other sites More sharing options...
winterwolves Posted July 14, 2014 Share Posted July 14, 2014 Hi Solver Sorry I did not get you that save game, I've been away from my computer. Whatever you did in 0.25HF has fixed myh instant research (when I put the research.xml file back in there) Now my save has loaded up fine. So far... Quote Link to comment Share on other sites More sharing options...
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