After playing a bit I have noticed that the inventory proportions are just not right.
Yes, I know they are similar to original games but maybe we can make it even better?
What I mean is that rifle takes 10 "blocks" (let's call single inventory cell a block), launcher also takes 10 blocks, while pistol takes 6 and grenade just 1.
In my opinion it would be good to change that into something more balanced - either increase block size of big weapons (like rocket launcher) or make pistols "smaller". The idea is to make bigger "leap" from big weapons to small arms.
Right now, when I have a soldier equipped with a rocker launcher, I can barely fit secondary weapon there (and don't forget we also need ammo/medkit/grenades on almost every soldier).
And in my opinion every soldier should have a pistol with him just in case he runs into some nasty aliens and his main weapon malfunctions somehow (insert mood here!).
Another idea is to diverse inventory size by the armour worn. Basic armor should have just some elementary carrying space + small belt for ammo. Lvl 2 armor should have slightly larger backpack + bigger belt. Lvl 3 armor should add pistol hip holder + maybe some grenade/flare spots (like in X-Com Apocalypse).
It could look like that 02.jpg
PS. Yes Chris, I am a fan of JA2 1.13 mod
Please share your suggestions and/or similar ideas!