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Thread: Secondary Mission Objectives

  1. #1

    Secondary Mission Objectives

    I was reading the project status and noticed that in the list there was a mention of adding secondary mission objectives. What are these going to be? Is this essentially getting a new objective during a battle such as rescuing a hostage or something? It sounds interesting whatever it might be.

  2. #2
    Commander Sathra's Avatar
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    The ones we've been told of so far are in terror missions. Various landsmarks and special locations, defended by NPC troops. If they're still intact at battle end you get bonus points, which result in increased nation happiness.
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

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    Elected Chryssalid Hugger anotherdevil's Avatar
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    Also for example on regular UFO recovery missions, you can capture and hold the UFO for 5 turns, rather than having to run around and find every last alien on the battlefield
    "What are you gonna do, talk the alien to death?"
    - James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens

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    Jaeger Elydo's Avatar
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    That's not so much a secondary objective as an alternate primary objective ad. Secondary missions should be non-mission-critical, they provide a bonus but if you fail them you don't fail the mission, if you complete them you still need to complete the mission. Aside from the terror mission examples, I'm not certain we've been told of any other types of secondary objective, though some ideas for them present themselves: capture an alien leader present during a mission alive, capture an example of new tech, don't destroy over a certain amount of the battlefield, don't kill civvies, evac a vip from a city...

    Lots of options, but it depends on what Chris has in mind. And maybe securing the ufo for a set number of turns is exactly what he meant by a secondary objective, but I'd quibble with the definition ; )
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    Elected Chryssalid Hugger anotherdevil's Avatar
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    I guess you're right about the definitions, I was more just trying to explain that things in Xenonauts wont be always the same old as in X-COM, that's all.
    "What are you gonna do, talk the alien to death?"
    - James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens

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    Commander Sathra's Avatar
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    Hmm, another secondary objective could be: Kill every alien in a base attack (their base, not yours). You don't have to, but you can and should get much better rewards. Chris did mention upping the loot for base attacks to make them more worthwhile, so having a full clear give you much higher amounts of loot would work into that as well.
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

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    Rookie xxdanlongxx's Avatar
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    I think it would be cool to get bonuses for not destroying structures as well. What if there was some awesome reward or alien tech inside of a building that got destroyed if you blew up the walls?
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  8. #8
    That's cool. It will be nice to have a little variety in what you are called to do. It is cool doing UFO recovery missions and terror site missions, but adding something unusual that may not be as important as normal missions would be cool too especially if there is something unique to be gotten from it.

  9. #9
    Commander Sathra's Avatar
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    So, kind of like challenges then.
    Chris has already said there won't be unique or 'boss' items though, so having the secondary objectives give other things could be useful. Relations points, research boosts, money (since most alien gear is sold at mission end, extra loot comes under this), having the secondary objectives intact giving a global morale bonus for the mission, all of these are usable bonuses.
    Common wisdom proposes that at minimum 60% of the field of engagement should be rubble and/or on fire. As such the munitions budget has been increased 50%. Operations debriefs have shown that 15% is insufficient for current combat requirements.
    Ein jeder Engel ist schrecklich.

  10. #10
    Elected Chryssalid Hugger anotherdevil's Avatar
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    Or some new topic or boost to stats (understanding how they live gives you a boost to killing them, etc.)
    "What are you gonna do, talk the alien to death?"
    - James Cameron, on Sigourney Weaver's concern about the use of guns in Aliens

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