Skitso Posted May 28, 2014 Share Posted May 28, 2014 (edited) THIS THREAD IS OBSOLETE. PLEASE GO TO HERE Edited June 24, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
Giovanni Posted May 28, 2014 Share Posted May 28, 2014 Great work and an impressive high quality, as always! (Ps: download link has an extra http:// at the end) Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 28, 2014 Author Share Posted May 28, 2014 Thanks. Fix'd Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 28, 2014 Share Posted May 28, 2014 Skitso you buy me with the name of the topic Awesome work, your the man! Quote Link to comment Share on other sites More sharing options...
Solver Posted May 28, 2014 Share Posted May 28, 2014 (edited) Great to have this! Will be trying them out ASAP. *removed by request* Edited May 28, 2014 by Solver Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 28, 2014 Author Share Posted May 28, 2014 Solver, please remove the link from your post. I will probably change, update and fix the pack a lot in the following weeks and its better to have only one up-to-date link in the OP. Thanks. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 28, 2014 Share Posted May 28, 2014 I haven't tried the maps yet but I will do so, probably even tonight as I have had about 200 ground combats at this point and the maps are repetitive to the extent I am fully aware what's where so they really can't surprise me. It looks like an awesome pack and a lot of work must have gone in for which I commend you! It should have no problem to work in 21 stable, right? Quote Link to comment Share on other sites More sharing options...
Solver Posted May 28, 2014 Share Posted May 28, 2014 Solver, please remove the link from your post. I will probably change, update and fix the pack a lot in the following weeks and its better to have only one up-to-date link in the OP. Thanks. Done, although I'd definitely like to do that again at least once you have a version that you don't anticipate changing for some time. Old-style direct downloads are far more convenient Quote Link to comment Share on other sites More sharing options...
Anderty Posted May 28, 2014 Share Posted May 28, 2014 Damn, this is very awesome. Now I'm pretty nervous, as I don't want to start play again, till official release will be done. (So that should be awesome reason to start again!) Great work, thank you very much for all your good work there, Skitso! Quote Link to comment Share on other sites More sharing options...
Victor_Tadeu Posted May 28, 2014 Share Posted May 28, 2014 I'm also trying to wait for the official release but people keep launching awesome new stuff! Arrrgh!!!... just two more days! Just two more days! Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 28, 2014 Share Posted May 28, 2014 You do realize the game won't be released in two days, right, mate? Quote Link to comment Share on other sites More sharing options...
Solver Posted May 29, 2014 Share Posted May 29, 2014 I don't know how this happened, but after installing this over a clean v21.10, I now get random UFO submaps - some are vanilla, some are from the Fire in the Hole mod. This is weird. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted May 29, 2014 Share Posted May 29, 2014 Dude please figure out how this happened, I want the same Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted May 29, 2014 Share Posted May 29, 2014 I'm also trying to wait for the official release but people keep launching awesome new stuff!Arrrgh!!!... just two more days! Just two more days! The official release will be the V22 Exp 10 pal. There is no more changes or content. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 29, 2014 Author Share Posted May 29, 2014 I don't know how this happened, but after installing this over a clean v21.10, I now get random UFO submaps - some are vanilla, some are from the Fire in the Hole mod. This is weird. Did you manually clear the installation folder or just uninstalled from Steam? To really make a clean installation, you need to manually delete the folder, as uninstall leaves all non-vanilla content untouched. Quote Link to comment Share on other sites More sharing options...
Skitso Posted May 29, 2014 Author Share Posted May 29, 2014 (edited) Updated the pack. Nothing critical or even gameplay related but rather few visual improvements on couple of industrial maps and one farm map. Edited May 29, 2014 by Skitso Quote Link to comment Share on other sites More sharing options...
kabill Posted May 29, 2014 Share Posted May 29, 2014 I don't know how this happened, but after installing this over a clean v21.10, I now get random UFO submaps - some are vanilla, some are from the Fire in the Hole mod. This is weird. I've put a note on this on the relevant threads in the modding forum. Quote Link to comment Share on other sites More sharing options...
Solver Posted May 29, 2014 Share Posted May 29, 2014 Did you manually clear the installation folder or just uninstalled from Steam? To really make a clean installation, you need to manually delete the folder, as uninstall leaves all non-vanilla content untouched. Yeah, I just did a Steam re-validate and then installed the map pack over v22.10. That left the new kabill UFO submaps in place, giving this interesting effect. While I think it could be pretty interesting if intentional, I don't recommend reproducing this like I did - it ends up with the modded crash maps present without the mod actually being installed, which means no breaching charges, which makes assaulting those UFOs frustrating. And Skitso, I love your completely evil placement of gas tanks and other exploding things on the industrial maps! Quote Link to comment Share on other sites More sharing options...
radek Posted June 1, 2014 Share Posted June 1, 2014 Just out of curiosity, how many maps of those are used in vanilla? Quote Link to comment Share on other sites More sharing options...
Skitso Posted June 1, 2014 Author Share Posted June 1, 2014 hm, maybe 5 or 6...? But overwriting them with this pack will give you even better version of those. Quote Link to comment Share on other sites More sharing options...
kabill Posted June 1, 2014 Share Posted June 1, 2014 Question: This is a bit of a long-term idea, but assuming I get chance to go back to my random map project, I was wondering whether you'd mind me packaging these maps with it but altered with some RMP submap sections on them. One of the issues with the RMP is that is drowns out the other maps and its a shame that the better maps get lost in among less good ones. So I was thinking that having some extra copies - with some modifications - might be a nice way to increase their presence in the map pool. Quote Link to comment Share on other sites More sharing options...
Skitso Posted June 1, 2014 Author Share Posted June 1, 2014 Sure, kabill. You can also check my approach on adding few random maps in my middle eastern maps in this pack for further inspiration. I have 1 random forest map in each map size to mix things up but not drown out the hand made maps. I plan on doing the same way with at least desert maps too and maybe arctic. Quote Link to comment Share on other sites More sharing options...
Tholal Posted June 1, 2014 Share Posted June 1, 2014 I'm getting a lot of impassable black tiles. Quote Link to comment Share on other sites More sharing options...
Akrakorn Posted June 1, 2014 Share Posted June 1, 2014 Same here. Black tiles everywhere. Quote Link to comment Share on other sites More sharing options...
Chris Posted June 1, 2014 Share Posted June 1, 2014 Yeah, it'd be cool if you could fix that because people keep reporting it as an actual game bug Quote Link to comment Share on other sites More sharing options...
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