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V22 Experimental 10 Released! (including save games)


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Really nice patch, it's getting close to release! Woooo.

Suppression radius on flashbangs reduced from 4 to 2.5

Ack, I don't like that one.

Flashbangs are often the only decent way to not get killed, and they are already far from efficient at that.

I hope this change won't make Flashbangs useless. (I haven't tested the patch, so to be fair, I don't know yet) :)

I hope you'll make enough sales to maybe release one good patch after the official release.

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OK, so on the last update there was a fix using a hex editor that allowed you to carry on playing from saved games that were broken from previous releases. Does anyone know if that will work again, and if so, what I need to change? I was totally at the endgame!!!

It's exactly the same, just continue in the alphabet.

Actually, it appears that going with saves from 22.9 to 22.10 also downgrades difficulty by one level, for whatever reason. This is saved in save files around file offset 64 (between game date and real date of the save), there's a bunch of 0's and in the middle of them there's the difficulty level (0-easy,...3-insane).

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