The face chooser would be good just because sometimes you get duplicate faces in a squad. I just don't see it being put in - I loved customizing my soldiers in EU12 and enjoyed the IMP in JA2, but...
Type: Posts; User: erutan
The face chooser would be good just because sometimes you get duplicate faces in a squad. I just don't see it being put in - I loved customizing my soldiers in EU12 and enjoyed the IMP in JA2, but...
Given most of the game you're in armor, I'd say no to the clothes switch. Might be kinda confusing to see your units look the same as NPCs as well.
Chris wants the soldiers to feel like existing...
Ready costs most likely won't make it in... I think it makes a certain sense but without being able to move readied (a meaningful cost/benefit action) you really only gain a bit more control over...
I think it'd be doable if you removed binoculars and moving when readied, though realistically the only scoped weapons are precision rifles. :)
There is already an animation for bringing your...
re: hour lines: I sort of like the uncertainty of things now when deciding when to launch my transport. Plus a decent amount of the time you might be hitting multiple crash sites in a row.
The...
There is no way to avoid someone firing a rocket launcher at an alien another player sees, and snipers should be able to see a spotted alien as they have scopes.
A large problem is that accuracy...
@phoenix check the carry capacity thread, a page or two from the end re: armor and space thoughts.
Please read that last sentence again.
I'm somewhat confused that you think JA2 and (I assume) the original XCOM had good combat systems since they both a) had bullets that could travel past the...
If you are a sniper, you have a scope... it makes sense if someone points out a target that you can shoot it fine. Iron sights not so much. Having accuracy decrease at a proper level past optimal...
So you want to make absolute weapon ranges shorter than the current "optimal" and get rid of squadsight... so all combat takes place within 18 tiles or so. That will lead to pretty cramped map...
So you want to make absolute weapon ranges shorter than the current "optimal" and get rid of squadsight... so all combat takes place within 18 tiles or so. That will lead to pretty cramped map...
Yeah, after the process dies it'll start up fast before it kicks back up again.
This forum basically needs to be hosted on a VPS (linode, amazon, rackspace). Shouldn't have to be super expensive...
Probably more concurrent users now that the beta candidate has been announced? There's a lot of database calls for logged in users vs. being able to cache a more traditional "page". IIRC the site is...
Flares are pretty lightweight - as much as I enjoy equipping my soldiers I don't want to go down each one (especially late game when there are larger dropships) every time I have a night mission and...
Maybe have 3 of them show up in your quick grenade slot, but still take no space/weight? It'd be annoying to have to change every roles loadout between night/day.
Maybe 95% front, 80% angle? I appreciate the shield doesn't cover the entire body, but it should be noticeably safer due to the decrease in DPS.
@ladlon Yup, that's what I meant and it's a suggestion I made somewhere in the past. I always change how I refer to the games, I usually call it EU12 vs EU94, but that time for whatever I switched...
I'll chime in and agree it's well worth playing on sale. The tactical layer is (generally) quite well done if different. The strategic layer has been oversimplified (vs. the streamlined of tactical)...
I don't see it becoming an option, that'd probably overcomplicate something that is a more or less working system. The camera work in combat is a little off (missed shots go back to your soldier,...
Squadsight is going to be in the game, but it'll probably be done in realtime (be affected by movement/death) rather than just expanding each turn then resetting, and shrink when a unit is...
The crash trails were removed for some technicalish reason, but they'll most likely be coming back at some point during the beta.
The urban/suburban maps are still there, what set of map tiles you...
I understand the "this soldier is injured so you'll want to give their gear to a replacement" logic behind un-equipping wounded soldiers, but it seems to cause more problems than it solves.
I suppose there could be a thread that just generates ideas, then they are summarized and debated in another thread. A lot of threads have a nice progress due to criticism though, some ideas are...
+1 to an autocannon mod!
I will now go from hero to villian... http://www.goldhawkinteractive.com/forums/showthread.php/4727-Unlimited-ammo-a-good-thing spawned...