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    Xenonauts 2 - Rethinking the Strategy Layer

    We had a big internal meeting on the possibility of doing Xenonauts 2 yesterday, as it happened to be one of the rare occasions where all of the permanent members of the team were together in one...
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    Heh, where do you think the idea came from? :)...

    Heh, where do you think the idea came from? :) There's also the watch in the Night Watch series, or the Delta Green roleplaying setting, and various others. Some quite interesting source material to...
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    If the aliens were facing annihilation...

    If the aliens were facing annihilation themselves, they'd probably be willing to change their plans.
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    Remember that Xenonauts used a rank system rather...

    Remember that Xenonauts used a rank system rather than a class system. The aliens didn't really change their class and role (except the non-combatants I guess), they just did the same job with more...
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    We're not planning a multiplayer mode, but the...

    We're not planning a multiplayer mode, but the way the ground combat works with the human turn and the AI turn is set up so the AI is "player 2" and the AI is just playing the game exactly like a...
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    Forcing Missions: Yes, you can "force" a...

    Forcing Missions:
    Yes, you can "force" a specific mission by using a powerful UFO to spawn it but it's not a very good way of doing it. This is what Xenonauts already does, albeit in a somewhat...
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    So obviously I haven't set the permissions...

    So obviously I haven't set the permissions properly here and random users can create threads :)

    Multiplayer ground combat seems possible but playing a full strategy game in multiplayer doesn't...
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    The reason I ended up thinking about Xenonauts 2...

    The reason I ended up thinking about Xenonauts 2 was actually because I was dreaming up a game where you were doing exactly that (called "Paranauts"), playing a secret military organisation trying to...
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    It's not going to be a trivial amount of effort...

    It's not going to be a trivial amount of effort to create the maps and systems required to support human vs. human conflict, and it doesn't then seem sensible to have an entire class of missions and...
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    Xenonauts 2 - More Alien Aliens

    I'd like to make the aliens in Xenonauts 2 more alien than those in the first game.

    Ground Combat:
    One of the problems with the aliens in Xenonauts was they were designed as if the game was to...
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    The main objective for making the player choose...

    The main objective for making the player choose either North America or the Soviets is to put the two sides in direct competition and open up the possibilities of interceptor vs interceptor and...
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    Xenonauts 2 - Strategic Scale

    The North America vs. Soviets concept for Xenonauts 2 lends itself to generating much more of a "large-scale warfare" feel for the game. This thread is intended to explore the ways that could happen...
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    I'm not serious about making the game yet - I'm...

    I'm not serious about making the game yet - I'm just working out what the game would look like if I was going to make it. Once I know that I'll be able to make a decision about whether we should make...
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    Xenonauts 2 - Harnessing the Cold War

    This thread is for discussion of how the 1979 Cold War setting of Xenonauts could be better used in Xenonauts 2 (if we decided to make it). Xenonauts 2 would also be set in 1979 and would cover the...
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    I'm going to open a sub-forum for discussion of a...

    I'm going to open a sub-forum for discussion of a few specific issues - initially around how the Cold War setting might be better harnessed, and a second one around how to make the aliens feel more...
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    Some good ideas here people, keep them coming (+1...

    Some good ideas here people, keep them coming (+1 to Skitso in particular).
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    In all seriousness, going 3D would be a major...

    In all seriousness, going 3D would be a major improvement over the 2D graphics of Xenonauts because it means we don't need to use sprites. It means adding new units, swapping unit equipment / armour...
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    Adding more of the Cold War setting to the...

    Adding more of the Cold War setting to the mechanics is a bit of a tough ask given the way that the game is set up, as it really does risk moving the focus away from the big old alien invasion and...
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    We'd like to keep any sequel following pretty...

    We'd like to keep any sequel following pretty much the same events and plot as the first game (for the reasons stated in the first post), so really we're looking for suggestions specific to Xenonauts...
  20. Thread: Saving Game

    by Chris
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    Saving is under the game menu (you access it by...

    Saving is under the game menu (you access it by pressing Escape).
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    (placeholder)

    (placeholder)
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    Debating Xenonauts 2

    I've got back from a brief holiday and I'm once again considering the options for the next game(s) we release. After some pondering, I've decided Xenonauts 2 might be a possibility.

    Xenonauts 2...
  23. Thread: A modder's wish

    by Chris
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    The scrapped in-game artwork for the abandoned...

    The scrapped in-game artwork for the abandoned weapons and planes is already in the game folders, I think. For the units they were scrapped at the concept stage so we never got animated sprites for...
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    I've never actually been able to play Apocalypse...

    I've never actually been able to play Apocalypse properly because the UI filled me with rage, so it's unlikely. But I strongly suspect it has a lot in common with Syndicate, which is one of my...
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    Xenonauts: Community Edition has speed buttons in...

    Xenonauts: Community Edition has speed buttons in the air combat, but I'm not sure if they allow you to slow it down or just speed it up.
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