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  1. Replies
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    Nothing is certain yet but would be a shame not...

    Nothing is certain yet but would be a shame not to reuse it, the novella was an interesting read.
    Nothing in that incident rules out the current suggested setting either really. Not many troops...
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    Rather than taking control away to force the...

    Rather than taking control away to force the players units to take cover you could split suppression effects into two separate effects, one applied in cover and one applied out of cover. One...
  3. I think that was the role Gauss weaponry was...

    I think that was the role Gauss weaponry was supposed to cover in Xenonauts. It was basically ultra high velocity rounds that cut through armour.
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    How would you reflect that in a game mechanic?

    How would you reflect that in a game mechanic?
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    I do take your point but I believe it is as...

    I do take your point but I believe it is as possible to design an interesting army of role specific aliens as it is to build 3 armies of race specific aliens, even if the xcom remake failed to do it....
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    The major powers also have the Iceland incident...

    The major powers also have the Iceland incident to look at where their most powerful weapons were barely enough to down a single alien craft. Maybe they don't see those weapons as the ultimate...
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    I don't like the TU reduction simply because it...

    I don't like the TU reduction simply because it gives the player very little to play with.
    Reducing accuracy and reactions means the player can shoot or run if they want to risk it. Taking away TU...
  8. Plasma weapons could be dangerous as they build...

    Plasma weapons could be dangerous as they build up heat from sustained firing. Like a 'plasma burn' bleed effect on the user if you aren't careful. If you want to get really nasty you could also have...
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    While you are talking about suppression are you...

    While you are talking about suppression are you also looking at different effects it can have?
    I was never a fan of a binary on/off system for suppression or losing time units from it.
    I am using...
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    I agree to an extent that keeping the races...

    I agree to an extent that keeping the races separate and completely independent does make it easier to have more variations on an event but I also feel that it makes for less variation between the...
  11. I like the idea of multiple smaller squads spread...

    I like the idea of multiple smaller squads spread over the globe to respond to local incidents rather than the single super platoon flying out of a single base each time. Keeping these local squads...
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    A psionicist could be tough though, if they have...

    A psionicist could be tough though, if they have the right powers to augment their bodies and manipulate the environment.
    Summoning kinetic barriers, deflecting bullets, mind tricks, absorbing...
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    I just feel that in the cold war time period it...

    I just feel that in the cold war time period it would seem way too easy for infiltrated aliens to provoke a nuclear war. People felt pretty close to it a few times without any help after all. It...
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    That sounds like the better option, might as well...

    That sounds like the better option, might as well make use of the 3D engine. The old system was designed the way it worked because it had to operate in a 2D environment I would guess.
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    Sounds kind of like designing a Warhammer army. A...

    Sounds kind of like designing a Warhammer army. A Scout can hold 5000 points so that's 5x 1000 point Androns or 10x 500 point Ceasans. Maybe you drop a Ceasan to upgrade the weapons or psi powers of...
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    The type of aliens could still be set by the...

    The type of aliens could still be set by the event type as outlined by Chris. An infiltration event would be unlikely to have Reapers but if they are attacking one of your facilities then expect them...
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    If that was the case they would have a far easier...

    If that was the case they would have a far easier job. Put a couple of imminent attack rumours in the right ears and then drop a couple of space rocks onto the planet, maybe near Washington and...
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    Wouldn't that just make the LMG into a more...

    Wouldn't that just make the LMG into a more accurate weapon rather than a more suppressive one?
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    I would prefer to see an historical or futuristic...

    I would prefer to see an historical or futuristic setting rather than a modern one, that holds little interest for me.
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    The aliens may not want a nuclear war, which is...

    The aliens may not want a nuclear war, which is the most likely result if they openly invaded. If they don't have the military power to take on a united Earth and have no use for an irradiated rock...
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    I think the comparison should be between burst...

    I think the comparison should be between burst from an assault rifle and single shot from an assault rifle. I would think the former would definitely be more suppressive. Either way I think the...
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    Have you given any thought to mixing up the alien...

    Have you given any thought to mixing up the alien types in missions a little more?
    I think part of the problem I saw with the races in Xeno1 was that they had to duplicate each other too much simply...
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    I really disliked the Xeno1 air combat so I am...

    I really disliked the Xeno1 air combat so I am happy that you are looking into alternatives.

    I would like to see the advanced interceptors included. In the first game you could put a few of them...
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    Couldn't you use weapons different stats to deal...

    Couldn't you use weapons different stats to deal with that?

    For example an assault rifle might lose a cumulative 5% accuracy per round fired in a burst, making it less accurate and less...
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    Not necessarily. If the aliens realise you are on...

    Not necessarily. If the aliens realise you are on to them then their plans could change. If you lose a mission that would have given the aliens access to a blaster bomb launcher to fit to the...
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