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  1. The threads below have not been updated since your last visit or since forums have been marked read.
    • Replies: 305
    • Views: 10,624
    Last Post: Today 10:16
    by drages  Go to last post
  2. About weapon dmg types and resistances

    Started by drages, Yesterday 08:37
    • Replies: 7
    • Views: 69
    Last Post: Today 10:01
    by Max_Caine  Go to last post
  3. Combat Improvement Brainstorming

    Started by Chris, 09-24-2014 16:01
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 717
    Last Post: Today 09:54
    by Max_Caine  Go to last post
  4. Proposed Move / Action System

    Started by Chris, Yesterday 12:55
    • Replies: 8
    • Views: 89
    Last Post: Today 09:43
    by Max_Caine  Go to last post
  5. Alien Plasma Cell problem

    Started by DaHo, Yesterday 22:07
    • Replies: 8
    • Views: 66
    Last Post: Today 09:31
    by Max_Caine  Go to last post
  6. Poll: [Suggestions] Energy\stamina - old X-com system ...

    Started by Game_tester, 09-26-2014 12:51
    2 Pages
    1 2
    • Replies: 18
    • Views: 312
    Last Post: Today 07:43
    by blackwolf  Go to last post
  7. Tiles - more variety?

    Started by UfoTubby, 08-29-2014 17:44
    7 Pages
    1 2 3 ... 7
    • Replies: 64
    • Views: 1,272
    Last Post: Today 06:48
    by UfoTubby  Go to last post
  8. "Officer" System

    Started by Chris, Yesterday 15:22
    • Replies: 8
    • Views: 132
    Last Post: Today 05:48
    by Max_Caine  Go to last post
  9. Why We're Not Using Action Points / Time Units

    Started by Chris, 09-25-2014 15:59
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 568
    Last Post: Today 05:12
    by Akavit  Go to last post
  10. Xenonauts: Community Edition 0.30 HotFix 1

    Started by llunak, Yesterday 10:28
    • Replies: 9
    • Views: 296
    Last Post: Today 05:08
    by Max_Caine  Go to last post
  11. Sticky Thread Sticky: Our Next Big Game - Updated Plans

    Started by Chris, 09-24-2014 15:49
    • Replies: 3
    • Views: 260
    Last Post: Today 04:55
    by Msvknight  Go to last post
  12. Modular UFOs - Discussion and Suggestions

    Started by kabill, 06-25-2014 22:04
    26 Pages
    1 2 3 ... 26
    • Replies: 253
    • Views: 8,614
    Last Post: Today 01:53
    by KevinHann  Go to last post
    • Replies: 2
    • Views: 81
    Last Post: Yesterday 23:53
    by Reiver  Go to last post
  13. Teleport Sound

    Started by endersblade, Yesterday 22:46
    • Replies: 0
    • Views: 27
    Last Post: Yesterday 22:46
    by endersblade  Go to last post
    • Replies: 5
    • Views: 116
    Last Post: Yesterday 20:40
    by Nemeo  Go to last post

    Forum:
    Off-Topic

  14. German Translation

    Started by Selgald, 06-04-2014 17:53
    13 Pages
    1 2 3 ... 13
    • Replies: 120
    • Views: 11,095
    Last Post: Yesterday 20:23
    by thixotrop  Go to last post
  15. New Tileset Art discussion

    Started by LordJulian, 09-22-2014 16:44
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 429
    Last Post: Yesterday 19:58
    by kabill  Go to last post
  16. [v1.06/X:CE v0.21] Dynamic UFO Spawns (v1.0)

    Started by kabill, 06-23-2014 21:15
    11 Pages
    1 2 3 ... 11
    • Replies: 107
    • Views: 9,449
    Last Post: Yesterday 19:55
    by kabill  Go to last post
  17. [0.28] characters skipping animations randomly

    Started by Skitso, 09-23-2014 06:52
    • Replies: 9
    • Views: 135
    Last Post: Yesterday 19:41
    by llunak  Go to last post
  18. Can you mod armour values above 100

    Started by Amyclas, 09-28-2014 11:07
    • Replies: 4
    • Views: 82
    Last Post: Yesterday 18:24
    by DaHo  Go to last post
  19. Have some trouble finding an Alien Leader

    Started by Sydwinder, 09-27-2014 15:50
    • Replies: 4
    • Views: 145
    Last Post: Yesterday 17:12
    by Dranak  Go to last post
    • Replies: 2
    • Views: 166
    Last Post: Yesterday 17:10
    by Dranak  Go to last post
  20. [X:CE v0.26] Armoured Assault! A Vehicle Rebalance Mod

    Started by kabill, 07-25-2014 22:41
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 4,322
    Last Post: Yesterday 16:15
    by kabill  Go to last post
  21. Xenonauts: Community Edition 0.30

    Started by llunak, 09-28-2014 14:26
    2 Pages
    1 2
    • Replies: 11
    • Views: 574
    Last Post: Yesterday 15:19
    by Game_tester  Go to last post
  22. [v1.06/X:CE v0.21] Fire in the Hole! Destructible UFO Hulls (v1.3.3)

    Started by kabill, 06-23-2014 21:45
    19 Pages
    1 2 3 ... 19
    • Replies: 183
    • Views: 16,973
    Last Post: Yesterday 14:19
    by Game_tester  Go to last post
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