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Type: Posts; User: Chris

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    So the save games are in the /My...

    So the save games are in the /My Documents/Xenonauts folder, and you can attach them via the forum attachment system (or on Dropbox or something).
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    Yeah, V1.55 isn't out on any other platform yet...

    Yeah, V1.55 isn't out on any other platform yet either. I'm just going to do it all at once on Monday, either with V1.55 or V1.56 depending on whether there's any issues with V1.56.
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    Yup, terrain will be fully destructible. It...

    Yup, terrain will be fully destructible. It should handle it in a slightly less obviously tile-based way than Xenonauts does too.
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    It wasn't the engine in this instance, it was...

    It wasn't the engine in this instance, it was just our UI design. I didn't properly consider scaling when I designed it and it came back to bite us in the ass in the end.

    The problem is that the...
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    Xenonauts V1.56 / V1.57 Stable Released!

    We're releasing two "Stable" builds today. V1.56 is an update that will immediately be released on the Steam default stable branch, whilst V1.57 is only available on the Steam Experimental branch....
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    Yeah, a save game would be helpful. Is it...

    Yeah, a save game would be helpful. Is it possible for you to get into ground combat at all?
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    So it just crashes after a minute of normal play...

    So it just crashes after a minute of normal play on the Geoscape? Or is this in the ground combat?

    What version of the game are you playing?
  8. Yeah, I'm not sure what's going on with the alien...

    Yeah, I'm not sure what's going on with the alien grenades not being looted. I'd like to help but almost all of the coders who worked on that aspect of Xenonauts have moved on now (and are only...
  9. It occasionally does, but it will just crash...

    It occasionally does, but it will just crash immediately after the air combat finishes so it's not a particularly cool effect.
  10. Thread: Mod Manager

    by Chris
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    We are working on fixes for the mod launcher at...

    We are working on fixes for the mod launcher at the moment, but that specific bug is one I've not been able to reproduce myself.
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    Glad you enjoyed the game! :)

    Glad you enjoyed the game! :)
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    Thanks guys. Nearly there!

    Thanks guys. Nearly there!
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    Xenonauts V1.55 Stable Released!

    We've just released a further hotfix for Xenonauts, patching out a few more of the annoyances in the game:

    Fixed another AI hidden movement hang, this one linked to an incomplete animation
    ...
  14. Hmmm I don't think that's something we can fix;...

    Hmmm I don't think that's something we can fix; the Alt+Tab support is controlled by the engine and we don't have the engine source code, and quite a few games can act strangely if Alt+Tabbed. It...
  15. No, we're still working on a fix for it. It's a...

    No, we're still working on a fix for it. It's a problem with an animation not terminating properly, but we're not completely sure why yet unfortunately.
  16. Yeah, that file is only about 10%-20% of the size...

    Yeah, that file is only about 10%-20% of the size you'd expect a ground combat save to be. It's crashing because it's missing most of the data it needs.

    What caused the crash before it? Was it an...
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    @sgr - V1.54 didn't change either of those things...

    @sgr - V1.54 didn't change either of those things and it's unlikely the update is directly causing either of those bugs, but if you'd like to play an earlier version of the game then V1.09 is...
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    In the save you provide there is actually a...

    In the save you provide there is actually a Harridan outside the Carrier (the small door to the left). He's probably the one that was shooting at you; I wonder if he'd somehow managed to get inside...
  19. Yeah, I've removed those lines entirely now....

    Yeah, I've removed those lines entirely now. Doesn't make sense you can interrogate Reapers to learn about the great alien plan.
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    "Pathfinders" Update #1

    We've now started proper production on our next large game (working title: "Pathfinders") - i.e. we've stopped work on the prototype and are working on the final codebase. This post doesn't...
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    Odd, I thought it was meant to be out on GOG -...

    Odd, I thought it was meant to be out on GOG - they asked me for the files and I sent them across.

    I've not pushed it out everywhere because we are planning to release a V1.55 in the near future,...
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    In game terms it's likely an extreme miss that...

    In game terms it's likely an extreme miss that hits the floor right in front of him...not the best thing to do with a rocket launcher. I wonder if it would have happened had you targeted the wall...
  23. Dunno what happened to that batch of animation /...

    Dunno what happened to that batch of animation / image fixes I did, but I've redone this one and it'll be in the next build.
  24. Thanks - we're looking into releasing a fix for...

    Thanks - we're looking into releasing a fix for this in the next few days.
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    You're right, there is some strange behaviour...

    You're right, there is some strange behaviour with alien miss shots. I played a mission a few days ago and saw it myself, but I couldn't reproduce it at all no matter what I tried.

    So we're aware...
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