I have always found losing armor when soldiers are wounded or killed particularly expensive and time consuming in X-Com and I suspect it is going to be even more expensive in Xenonauts given the...
Type: Posts; User: Quartermaster
I have always found losing armor when soldiers are wounded or killed particularly expensive and time consuming in X-Com and I suspect it is going to be even more expensive in Xenonauts given the...
The code is in Visual Basic .Net 2010. Regarding commenting, I will take a pass through the code to improve the documentation.
I wanted to let everyone know that I will not update this in the future. About a month ago my fiance had me promise to not play computer games anymore. If anyone would like to take over maintaining...
Good find. I did not remember this from the suppression thread. I suppose it be countered by upping the suppression value (depending on how it decays by range), but that would probably be more...
The purpose of this post is to discuss a method to modify weapons so that they have the same long range profile, but with better close range accuracy. There are two weapon parameters that have an...
This post is going to be a little more general about the difficulty with setting weapon properties for balance purposes before it focuses on the machine gun problem. The main weapon property that...
I was thinking about some about the unlimited number you could potentially carry and thought of a potential solution. The item could be set up to only be recovered from UFOs. This would limit the...
Would there be much of a difference if you just added a weapon that was essentially a "air to ground targeting laser" that had no image for the bullets travel, but had explosions for the impact? ...
Very Nice.
Spawn locations are generally set by the map. With that said I do not have any suggestions for how to counter that if setting the ma is not working.
The <!--> tags indicate that the maps are commented out.
I think you need to set a specific map for the part where you state that it is a town map.
Thanks!
I just used the Insert Image->From Computer method which puts a random number in [ATTACH=CONFIG] tags.
How are external doors going to be shown? Are they not going to be affected by this change or will they disappear as the walls do.
Secondly, since you are already drawing the lines around the...
I like it. Would there be any way to add an indicator of some sort so that if someone tries to shoot through the exterior it will inform them that there is no line of fire? Otherwise it may not be...
There is a bug where sometime it pops up as 0% even though you can still hit them.
I just sat down yesterday and looked through the files. It does not look like there have been many changes to the underlying code since the last time I worked on it so I should be able to update it...
There was one a while ago, but those files are so out of date now (V11 or V12) that it really isn't worth looking into.
Yes there have been a couple mods that have done this already. If you want to just swap the AK47 for the M16 you can just replace the image files. To have it in addition is a little more...
Thank you for the update and doing an awesome job on the game thus far!
I have a suggestion to add to this:
1. Deviations appear to be done in terms of tiles on the X (left to right) and Y axis (forward to back), the Y axis should be replaced with the Z axis (height)...
Thanks Chris!
I don't know about eating babies, but the rest of the set up looks pretty good to me. The only thing I am not so sure about is "Other Files by Author." Would the modder have to go back and update...
Can you point out where that is? I looked through the entire thread again and nothing of the sort was mentioned previously that at least outlined something like what I wrote. The closest I saw was...
The program will start getting more regular updates as soon as the latest version of Xenonauts is working with Desura. I took some time off from working on this, because I had to turn a long paper...