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  1. Length of animation in milliseconds divided by...

    Length of animation in milliseconds divided by number of frames? Or length in seconds divided by number of frames multiplied by 1000.
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    Yes, that was why I mentioned that in my post ;)

    Yes, that was why I mentioned that in my post ;)
  3. That is quite possible. The AI settings for...

    That is quite possible. The AI settings for maximum range and so on may be overwritten by the weapon range. Or it is possible that the accuracy falloff and threshold is enough to make that an...
  4. I don't mind a small chance of surviving, just...

    I don't mind a small chance of surviving, just adds to the soldiers story, something he can tell the others back at base :p

    The next concern is does the zombify ability work at all with a ranged...
  5. The 0% chance to hit would only prevent the alien...

    The 0% chance to hit would only prevent the alien from firing because it is below the threshold. It is basically the same as having 50% chance to hit with a 51% threshold. The alien AI checks chance...
  6. Well if it works then that's all that matters to...

    Well if it works then that's all that matters to be fair.
    The frametime looks to be milliseconds to me but I think all of the GH animations use frametime 50 anyway so I doubt it matters if it is not...
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    Yes you have to make it different and better but...

    Yes you have to make it different and better but without changing anything.
  8. Do you calculate it or guess? I believe frametime...

    Do you calculate it or guess? I believe frametime units are milliseconds so an animation with 20 frames would take one second to display with a frametime of 50 which sounds about right for the...
  9. If you have more frames but the animation is...

    If you have more frames but the animation is supposed to take roughly the same amount of real time to display then that could make it look jerky if you kept the original frametime. For example the...
  10. Can the short range bonus be turned off for...

    Can the short range bonus be turned off for individual weapons/aliens or would it be global?

    The hit chance doesn't need to be reduced to zero, just below the threshold of the alien AI. The...
  11. Wouldn't that also allow them to attack from a...

    Wouldn't that also allow them to attack from a few tiles away though? The range of one tile would just be where accuracy starts to decline so I would have thought with the short range accuracy bonus...
  12. Did you try removing the padding frames from a GH...

    Did you try removing the padding frames from a GH animation just to see how if that makes it jumpy in the same way?
    No real reason to do it I guess except curiosity. :p
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    The Alien Plasma Rifle has a range of 30 tiles...

    The Alien Plasma Rifle has a range of 30 tiles which is where accuracy starts to drop off, same as your own rifles. Enemies decide if they can take a shot based on the hit chance and if they can...
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    The bayonet is jammed in the trigger so you don't...

    The bayonet is jammed in the trigger so you don't have to bother holding it down yourself. How do you like your enemies, rare or well done?

    You know I thought this was a troll thread but then...
  15. It could also work the other way and allow you to...

    It could also work the other way and allow you to (almost) always have an alien at a designated point if you wanted to, for example manning a guard station. The option is the useful part :)
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    If only your own troops are negatively affected...

    If only your own troops are negatively affected by the darkness then there isn't much of a choice to make there. Don't destroy the power core until there is absolutely no other option or you have to...
  17. I like that idea. It does give the option for a...

    I like that idea. It does give the option for a more logical troop distribution if you want to use it. For example setting the front entrance of a UFO to be manned by guards, the room outside of the...
  18. What did you need to manually edit to get it...

    What did you need to manually edit to get it working?
  19. That sums up my thoughts quite nicely. If the...

    That sums up my thoughts quite nicely.
    If the options are keep adding and tweaking a game I already like, with the potential to spoil it for me if they make changes I dislike, or leave it basically...
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    Xeno kickstarter t-shirt time!

    So my Xenonauts t-shirt just arrived while I was digging through a pile of clean washing looking for something to wear... Must be a sign that I need to be a walking billboard for the game today I...
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    Suppression is still based on the range of the...

    Suppression is still based on the range of the weapon as far as I know so there are definitely situations where an alien plasma rifle with its range of 30 could cause suppression but returning fire...
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    Yeah the basic armour helmets do look a little...

    Yeah the basic armour helmets do look a little odd. The majority of the artwork looks great though.
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    How about alien weapons? They cannot be reloaded...

    How about alien weapons?
    They cannot be reloaded in ground combat by the player I believe, looking at how they are set up may help.

    Incidentally I tried the ammo=default and it made the quick...
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    Have you played Steambirds?

    Have you played Steambirds?
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    Try this? ...

    Try this?

    http://www.goldhawkinteractive.com/forums/showthread.php/11776-Air-Combat-Tutorial?p=133075#post133075

    I think you are limited to two because the starting base only has three hangars...
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