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    The suppression aura / radius isn't the same...

    The suppression aura / radius isn't the same thing as the scatter pattern for missed shots - are you sure you're not confusing them?
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    Hmm, I'd not fully considered the suppression...

    Hmm, I'd not fully considered the suppression aura / radius. I guess we do need it, but the suppression damage should fall off linearly with distance from the centre. Hopefully that will mean that...
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    You'll need to capture a Praetor either from an...

    You'll need to capture a Praetor either from an alien base in late game or an alien battleship, but that's the only thing you'll need an alien base for once you've got the first one done!
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    I don't think you pay any maintenance on planes...

    I don't think you pay any maintenance on planes until they are finished. You can check by starting a new game and starting work on a Foxtrot and seeing if you maintenance cost on the Base screen...
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    Xenonauts 2 - Air Combat

    The Air Combat in Xenonauts 1 was a mixed bag - some people loved it and thought it was a genuinely significant improvement over X-Com and other people thought it was unnecessarily complex and a...
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    Yup, that's exactly the sort of thing I mean. I...

    Yup, that's exactly the sort of thing I mean. I guess the term "special abilities" was probably a bit vague, as it should also include specific tactics like the ones you mentioned as well ... they'd...
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    Xenonauts 2 - Suppression / Burst Fire

    Suppression was a new system we added into Xenonauts that wasn't in the original X-Com, and it worked pretty well. The idea was to give a value to weapons beyond their raw killing power, so a support...
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    There's some quite cool ideas here, but I'm not...

    There's some quite cool ideas here, but I'm not sure the insectoids really gel with the Xenonauts setting. The aliens will all need to be relatively adaptable too as you'll probably encounter them in...
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    We're not planning on using the 2-action system...

    We're not planning on using the 2-action system for Xenonauts 2, it'll use TU just like the first game but will use the simplified cover system from XCOM. As an aside, a 2-action system doesn't...
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    Thanks for all the ideas people, Endominus and...

    Thanks for all the ideas people, Endominus and his wall of text in particular :)

    I like the idea of plasma weapons being dangerous to use (a bit like in 40k). I'm not quite sure how we can...
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    Without getting too philosophical, I think it's...

    Without getting too philosophical, I think it's still possible to spoil what does not yet exist :)

    Nonetheless the game will almost certainly end with an "attack the mothership" mission, or...
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    Also, I think the timeframe for Xenonauts 2 will...

    Also, I think the timeframe for Xenonauts 2 will only be a few months - I probably should have mentioned that earlier, but I guess I just forgot that little detail!

    Of course, the timeframe in...
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    The reason the game uses only direct fire weapons...

    The reason the game uses only direct fire weapons is because if you make it possible to injure enemy units without exposing your own troops to damage, you lose a lot of the gameplay tension - this is...
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    Interesting point. I think we can still make...

    Interesting point. I think we can still make manufactured objects cost political capital because presumably the Xenonauts will need to requisition the basic materials for the construction from an...
  15. I'm going to leave berserking out of the initial...

    I'm going to leave berserking out of the initial design and see if it makes any difference to gameplay - to be honest I've never been a fan of it. As has been mentioned above it could potentially be...
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    If you want to read up on infantry laser weapons,...

    If you want to read up on infantry laser weapons, this page is quite interesting: http://www.projectrho.com/public_html/rocket/sidearmenergy.php

    In short - they probably wouldn't be the "heat...
  17. A soldier gets 5 Leadership when they are...

    A soldier gets 5 Leadership when they are promoted to officer status, and then all extra Leadership gain is from their traits. It has nothing to do with Bravery at all. These "leadership" traits will...
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    Thanks for all the thoughts, everyone - we've...

    Thanks for all the thoughts, everyone - we've obviously been developing the idea for the game in the Xenonauts 2 section of the forum for a couple of weeks now and the feedback from the community has...
  19. I don't really know if aliens will be affected by...

    I don't really know if aliens will be affected by morale, but I guess it's possible. I think we'll have to experiment with giving them emergent behaviour based on things like morale, or more...
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    I didn't fully pick up on at point at the time,...

    I didn't fully pick up on at point at the time, so thanks for bringing it up - reading it again has made a bunch of things click together in my head.

    Initially I kinda dismissed the idea because...
  21. Xenonauts 2 - Soldier Morale, Officers & Ranks

    Soldier morale in Xenonauts was broadly a good system, but it did suffer several issues:

    It could be difficult for players to understand at times
    The soldier Bravery stat only affected the...
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    I guess it could tie into a class of events that...

    I guess it could tie into a class of events that could periodically appear for the player - requests given to them by backing nations that could be fulfilled in exchange for political capital. One...
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    The other advantage of that sort of setup is that...

    The other advantage of that sort of setup is that you then don't need to have every type of weapon in each "tier". You don't need automatic lasers, and you don't need precision plasma weapons either....
  24. Thread: Friendly Fire

    by Chris
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    The crouching thing only works (i.e. totally...

    The crouching thing only works (i.e. totally prevents friendly fire) if the crouching soldier is in an adjacent tile to the shooter - if they aren't then all it does is make the other soldier less...
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    So the basic concept is that money has been...

    So the basic concept is that money has been renamed "political capital" and you are buying scientist, engineer, local soldier and aircraft slots with your political capital (there will likely be...
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