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Type: Posts; User: Max_Caine

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    Not after we all complained about it.

    Not after we all complained about it.
  2. How many aliens do you expect from a UFO?

    For almost the entire period of development opinion has swayed back and forth on how many aliens there should be, especially in the starting UFOs. The number of aliens has risen and fallen in...
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    Many builds ago in days of yore (circa late 2012,...

    Many builds ago in days of yore (circa late 2012, early 2013) this was tried. People complained that grenades "didn't have any effect" and "it only worked when it landed right on target", and the...
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    Sticky: You need to edit the relations score plus the...

    You need to edit the relations score plus the funding modifier, as that's how funding values are calculated. It's in gameconfigs.xml, under "GEOSCAPE FUNDING REGION SETTINGS".
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    What text editor are you using? strings.xml...

    What text editor are you using? strings.xml shouldn't be set to read only.
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    They're currently distributed to all classes, so...

    They're currently distributed to all classes, so all aliens of a specific race will spawn with one (this is the way all weapons are distributed - a class either has it, or it doesn't). The idea is to...
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    I looked into that a while ago and the AI never...

    I looked into that a while ago and the AI never made use of any "explosive" subtype weapons I gave it, so I'm guessing it doesn't know what to do with it. Currently I'm leaning towards a high-tech...
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    You only need to carry slightly more than your...

    You only need to carry slightly more than your solider can carry - you don't have to load him down, and your strength will only go up by +1 per mission. However! You're in for a pleasant surprise...
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    None. There isn't a stat that affects it. TU...

    None. There isn't a stat that affects it. TU costs for shooting gunz have changed from straight TUs to a percentage. I believe there's a toggle you can set in gameconfig.xml or config.xml to change...
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    New post because of the way the forum handles...

    New post because of the way the forum handles videos. Here's a short video of a toxin grenade in action. I'm about to head out to work, so I don't have time now to upload the changes and tweaks I've...
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    Stun grenades for Caesans are next on the list -...

    Stun grenades for Caesans are next on the list - they make a good fit. I think I've figured out why grenades are such a hit-and-miss affair. Each racial type has a general setting for grenades, but...
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    Yes, we tried to encourage aliens to use their...

    Yes, we tried to encourage aliens to use their grenades, because aliens like their big shiny gurnz and they don't like using grenades. However, it's a bit hit-or-miss as whether they'll use them. And...
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    Yep, I scaled them accordingly, as the first...

    Yep, I scaled them accordingly, as the first armour you get with chem resistance is predator armour, which is late mid game. 7pts base on explosion, 20pts for the gas cloud itself. On paper they...
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    Stinky's already set it up so you should be able...

    Stinky's already set it up so you should be able to pick up an incendiary or poison grenade and throw it. Haven't tried that, but I'm going to have a bash at it later on. I'm very iffy about letting...
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    silencer, as much as I'd like to debate the...

    silencer, as much as I'd like to debate the concern you raise, reality is not the concern here and it isn't the premise of the OP. We're talking game balance, which often tells reality to get...
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    Condition: Black (Alien Weapons mod)

    This works with: Experimental v22.5

    If there's something that Stinky and I agree on, it's that aliens need more weapons. So, we put our heads together and plotted about how we could give aliens...
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    If we're gonig to be talking build times, what...

    If we're gonig to be talking build times, what kind of a workshop/engineer baseline are we setting here? You see, throughout most of my games, certainly up until December and even past that when I...
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    New post rather than double post. I've now had...

    New post rather than double post.

    I've now had the opportunity to extensively play with Original and Persistent, and I would say hands down Persistent is the way to go. As has already been noted,...
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    You get an autopsy for each drone which covers in...

    You get an autopsy for each drone which covers in depth what that drone does so there's no need to do an ACA as all classes of drone are covered. This is also true for the Praetor which is covered...
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    I'm still doing missions with OriginalLOS, I'll...

    I'm still doing missions with OriginalLOS, I'll try persistent when I get to Corvettes. What I would say is that Original so far feels like the kind of vision mode that masochi... *ahem* hardcore...
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    We're all part of the same clan.

    We're all part of the same clan.
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    Doomsdayman, not really. If a solider claws his...

    Doomsdayman, not really. If a solider claws his way up to 100 accuracy, then the base to-hit for a precision rifle verses an assault rifle is Snap. Precision: 65%, Assault: 45% Normal. Precision:...
  23. Don't forget a333! He provided the art for the...

    Don't forget a333! He provided the art for the ACA - he actually did 2 versions of the art (I have the old one backed up). He and I also discussed each screen in-depth. It was a real joint effort....
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    Only done 2 missions so far with OriginalLOS, so...

    Only done 2 missions so far with OriginalLOS, so way too early to make proper impressions, but I must say it's really useful to have civvies, because when an alien or a civvie first blinks out, you...
  25. a333 and Max to the rescue! MKDELTA, as you're...

    a333 and Max to the rescue! MKDELTA, as you're having difficulty telling the difference between aliens, why not try our original receipe Alien Class Analysis Mod? Now in spicy v21 stable flavour!...
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