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Type: Posts; User: Chris

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  1. Replies
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    The cylinder you drew there isn't actually how...

    The cylinder you drew there isn't actually how the green circle system works, if you think about it - it works like the cone instead. The green circle already contains more "area" if it's pointed at...
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    The green circle is sacred mostly because the...

    The green circle is sacred mostly because the game is built around the idea that you're not actually aiming at anything, you're just pointing your gun in a particular direction and then simulating...
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    I'm perfectly well aware that reading a newspaper...

    I'm perfectly well aware that reading a newspaper through some binoculars is difficult, but if your objective is to read a word on the page and time is no concern, you're still perfectly able to do...
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    Why would you ever not use a scope if you have...

    Why would you ever not use a scope if you have all the time in the world to aim? A sniper rifle is plenty useful up close if you can spend as long as you like aiming it. You can't really apply FPS...
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    Yes, probability rings are a nice idea that I'd...

    Yes, probability rings are a nice idea that I'd not considered before. They might turn out to overcomplicate things, but they're definitely worth considering.
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    The lack of reliability is already implied by the...

    The lack of reliability is already implied by the fact it's a circle, rather than a specific pixel you hit every time you shoot. There's just a limit of how much you can miss by.
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    Except then the player loses the ability to...

    Except then the player loses the ability to easily calculate the chance of hitting something using the green circle. If the head of the enemy fills half of the green circle, you'd expect a 50% chance...
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    Thanks for continuing to feed back on this. It's...

    Thanks for continuing to feed back on this. It's a little frustrating that people don't always seem to totally understand the mechanic explained in the original post, but I realise now that that's...
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    Ugh, yeah, you're probably right. That's not...

    Ugh, yeah, you're probably right. That's not enough to stop me going down this path (provided we can make the game fun) but the thought of at least another couple of years of nitpicking doesn't fill...
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    That'd make scopes useless unless you did use...

    That'd make scopes useless unless you did use manual aiming, though - and it's not particularly controversial to suggest that a character with a scoped rifle would be able to shoot more accurately...
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    @Max - The scopes would probably be a weapon...

    @Max - The scopes would probably be a weapon attachment that just makes the green circle smaller overall (by increasing the weapon's accuracy value), and perhaps allow the player to zoom in their...
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    Yeah, the zip should have a directory structure...

    Yeah, the zip should have a directory structure in it - the game won't work without one. As Nerro says, try another method of unzipping it.
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    You're overthinking it a bit. The green circle on...

    You're overthinking it a bit. The green circle on the screen represents where the bullet can go and is reached by totalling the modifiers for weapon accuracy, soldier accuracy, special ammo etc. Once...
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    Accuracy System Discussion

    Here's a question for everyone - what do you want to see in the ultimate aiming / accuracy system in a tactical game? (By necessity, this also includes the cover system and the line-of-sight system.)...
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    Well the idea of the fatigue system was meant to...

    Well the idea of the fatigue system was meant to create situations where some units did better / worse than expected, which might force the player to hedge their bets or risk losing the game...
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    Doesn't appear to be much interest in this thread...

    Doesn't appear to be much interest in this thread - so I think we'll quietly drop this. Perhaps we'll post up some electronic prototypes in due time instead.
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    Yup, it's just a gameplay conceit for balance...

    Yup, it's just a gameplay conceit for balance purposes. If we had it set to realistic levels, the alloys required to equip your team with all the latest battlefield gear would be a rounding error...
  18. The Mac version is wrapped in wine, which means...

    The Mac version is wrapped in wine, which means you have to navigate around inside the application. Inside the application is a copy of the Windows Xenonauts files buried in a directory structure...
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    If you fly over 1 enemy unit with 3 aircraft,...

    If you fly over 1 enemy unit with 3 aircraft, under these rules the enemy only get to fire at one of your planes. If you fly through a SAM battery's range or over a fortress, it rolls against all the...
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    Yeah the range 2 of SAMs includes the tile in...

    Yeah the range 2 of SAMs includes the tile in which they are placed - so they are limited to their own tile and adjacent tiles. I can see how they would wreck your day if you were assuming an extra...
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    SGDT #1 - Basic Rules & Concept

    To understand what we're hoping to achieve with SGDT, please read this thread. This is a basic, stripped down concept of a possible incarnation of our upcoming "small game". We will be adding a new...
  22. Thanks. That shouldn't be happening - as you say,...

    Thanks. That shouldn't be happening - as you say, it should be the other way around.
  23. Thanks for the report.

    Thanks for the report.
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    Yeah, this is probably caused by clicking on /...

    Yeah, this is probably caused by clicking on / selecting a missile when an interceptor doesn't have a target UFO assigned.

    It'll be fixed in the next version - it's already fixed in X:CE but...
  25. It may well also have been the coder in question...

    It may well also have been the coder in question being a bit lazy or risk-averse, given how close we were to release at the time. I wouldn't be entirely surprised if it's an issue that can be solved...
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