Search:

Type: Posts; User: Chris

Page 1 of 20 1 2 3 4

Search: Search took 0.08 seconds.

  1. Should be fixed in the latest Experimental build.

    Should be fixed in the latest Experimental build.
  2. Replies
    13
    Views
    5,754

    Single click works fine on those buttons for me....

    Single click works fine on those buttons for me. The engine doesn't always accept every single click but it accepts most of them, and just click again if it misses one.
  3. Thanks, good spot. This is now fixed in the...

    Thanks, good spot. This is now fixed in the latest Experimental build.
  4. Replies
    20
    Views
    1,381

    I'm also thinking it might be useful if someone...

    I'm also thinking it might be useful if someone who understood the modular mod stuff better than I wrote a basic introduction to how it worked. llunak's documentation is extensive, but in many ways...
  5. Thread: Jerky animations

    by Chris
    Replies
    2
    Views
    53

    Jerky animations are almost always caused by the...

    Jerky animations are almost always caused by the hard drive read speed because of the way the spritesheets are set up. However I'm not sure why it would be working differently in X:CE compared to...
  6. Yup, that one's fixed in X:CE / the latest...

    Yup, that one's fixed in X:CE / the latest Experimental builds.
  7. It's because I screwed up the last Steam update,...

    It's because I screwed up the last Steam update, thanks for letting me know. I'll hotfix it in the next hour or so.
  8. Replies
    1
    Views
    699

    Xenonauts V1.52 Experimental Released!

    Xenonauts V1.52 Experimental has been released. Please read this thread on the Experimental builds before you read the rest of this post:...
  9. Replies
    1
    Views
    71

    Do you have a save game near when this happens?

    Do you have a save game near when this happens?
  10. Replies
    6
    Views
    123

    Thanks, I'm glad you're enjoying the game....

    Thanks, I'm glad you're enjoying the game. Unfortunately, there's not much I can do for your problem because if I try to load a research modded save in the standard dev builds it'll just crash due to...
  11. Your laptop is going to have a motherboard even...

    Your laptop is going to have a motherboard even if it doesn't have a graphics card, so it's perfectly possible that you've got a Gigabyte motherboard. You should at least check if you've got the...
  12. Thanks, we'll look into these - I've fixed up 1,...

    Thanks, we'll look into these - I've fixed up 1, 2 and 4 now.
  13. Replies
    6
    Views
    123

    Yeah, that is weird. Can you post up the save...

    Yeah, that is weird. Can you post up the save game? Also are you playing with any mods that might have affected the research tree?
  14. Replies
    3
    Views
    100

    The funding loss is tied to the event rather than...

    The funding loss is tied to the event rather than the number of casualties (which are just random flavour numbers), altho it's weird if casualties are indeed being caused.

    But yes, it's done by...
  15. This thread might help, although it seems you've...

    This thread might help, although it seems you've tried some of the stuff in there already: http://www.goldhawkinteractive.com/forums/showthread.php/11735-Common-Bugs-Fixes-in-Xenonauts%21

    In...
  16. Replies
    20
    Views
    1,381

    I just tried the package there and it worked fine...

    I just tried the package there and it worked fine for me once I'd removed the image from the zip and used it in the Mod Manager instead (I didn't test with the image still in the zip).
  17. Replies
    16
    Views
    3,336

    llunak might be able to provide the specifics,...

    llunak might be able to provide the specifics, but basically now enemy fighters are no longer counted as "cannot evade" if the craft they are accompanying cannot. This means torpedoes have less...
  18. Replies
    3
    Views
    237

    There was an extra year of changes since you last...

    There was an extra year of changes since you last played it; the game went from an unfinished and unbalanced alpha to a finished game. You can't really explain that shift by discussing just a few...
  19. Replies
    6
    Views
    123

    Yeah, you should be able to equip MAG weapons on...

    Yeah, you should be able to equip MAG weapons on vehicles. You just need to research the "heavy" MAG variant that also upgrades your base turrets, whereas the aircraft weapons come slightly earlier.
  20. Thanks. Do you have a save?

    Thanks. Do you have a save?
  21. OK. You should post this in the Steam Workshop...

    OK. You should post this in the Steam Workshop testing thread so we can keep all those issues in one place.
  22. Replies
    37
    Views
    4,695

    Regarding the shooting around corner issue, could...

    Regarding the shooting around corner issue, could it not be fixed by assuming the shooter is shooting from one of the corner cells rather than the central cell of his tile (i.e. he'd be leaning)?
    ...
  23. Replies
    20
    Views
    1,381

    Can you attach the files and I'll try and upload...

    Can you attach the files and I'll try and upload them? I had something similar briefly with one of my own mods but it uploaded fine for Giovanni and for me the next day, so there may be a bug in the...
  24. He said "mortal", not "moral". He just made a...

    He said "mortal", not "moral". He just made a joke saying you should stop worrying about anything happening in your real life and work 24/7 on Xenonauts modding instead, I don't think he intended to...
  25. It's intentional - if that's not there then...

    It's intentional - if that's not there then aliens get stuck in the space around the saucer exterior if they spawn there.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4