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  1. Never had a problem with the Hidden Movement...

    Never had a problem with the Hidden Movement image in the original X-Com games, honestly don't see why so many people are all of a sudden complaining now. Was it like this with the original games,...
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    This depends entirely on how the game is...

    This depends entirely on how the game is balanced. UFO Defense became ridiculously easy once you got your hands on Heavy Plasma and other high-end weapons and gear, not because those weapons were...
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    This does sound like a good mod basis ;) , but as...

    This does sound like a good mod basis ;) , but as Gorlom explained, Xeno tries to limit the number of weapons in the game as much as it can (ie. only one weapon per role, so only one machine gun, one...
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    An even better solution would be a Hearts of Iron...

    An even better solution would be a Hearts of Iron 3-style system that let the player himself choose, at any time, how messages would be presented: either in some sort of news ticker along with the...
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    Moot point. Was this a strawman attempt of...

    Moot point.

    Was this a strawman attempt of some kind :/ ? I know many large-scale terrorist actions (as well as other types of activism, of course), have consequences and never stated otherwise.
    ...
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    I can't read every suggestion in every thread,...

    I can't read every suggestion in every thread, but now that I've checked -- no.
  7. This reminds me a little of Stars!, if anyone...

    This reminds me a little of Stars!, if anyone remembers that. Intriguing :) .

    The fact that you can fly freely for ones instead of having to rely on stupid "warp lanes" alone makes me want to chip...
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    The more I think about it, the more I feel the...

    The more I think about it, the more I feel the game would SWAT-style police action. Because, well, that's basically what the game is already, but also because I played way too much SWAT3 up until...
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    The more I think about it, the more I feel the...

    The more I think about it, the more I feel the game would SWAT-style police action. Because, well, that's basically what the game is already :P . Like, sneak into a building where alien sympathizers...
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    Mini and Micro bases

    Okay, so in the early game we typically have only one base, without the funds to lay down a second or third one too early. At the same time, we want radar and interceptor coverage over as large an...
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    Ooooh. Pardon me for being thick :P .

    Ooooh. Pardon me for being thick :P .
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    If that had a relevant point of some kind it went...

    If that had a relevant point of some kind it went way over my head. What?
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    Agree fully. Would this be to offset the fact...

    Agree fully.

    Would this be to offset the fact that you're sacrificing a Xenonaut? It would have to be a huge bonus, in that case, in that in many missions you win or lose based on your casualties...
  14. What he said.

    What he said.
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    Civilians throwing molotov coctails, I can see...

    Civilians throwing molotov coctails, I can see that if the devs implement some kind of "militia" faction.

    As for suicide bombers... are you bloody serious? Firstly there's the association with...
  16. Remember that supression is just as much about...

    Remember that supression is just as much about survival as it is about fear. When you have a hail of bullets hitting all around you, you keep your head down. Which is why suppressive fire is used so...
  17. I actually think something completely...

    I actually think something completely non-sentimental would have a larger impact.
    Another soldier dead? Grab that blue standard issue ballpoint pen and cross out his portrait. Write standard letter...
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    How would a non-"permadeath" system work? Would...

    How would a non-"permadeath" system work? Would you be required to stock up on Phoenix Down potions before every mission?

    Yeah, if you take death out of a strategy game you're throwing both the...
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    Agree strongly with the principle, less so with...

    Agree strongly with the principle, less so with having the territories of each funding groups spread all over the map. Splitting them into sub-groups (so that, say, NATO Europe is one group while...
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    I don't believe anyone has a copyright on greys....

    I don't believe anyone has a copyright on greys. The term "sectoid" is probably protected, but just having greys in the game? No problem, and I miss them myself, they're so iconic :3 .

    Pilots in...
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    In the theatre/circus business, the general...

    In the theatre/circus business, the general approach is to either have spoken lines or have everyone on stage be mute. I think that applies equally well to video games -- I don't feel you can have...
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    That's... actually not a bad idea. How about...

    That's... actually not a bad idea.
    How about this -- allow the player to assign Engineers to the construction of facilities to make them build faster. I don't know how much each Engineer would...
  23. Ya... as spinal says, the initial battles are...

    Ya... as spinal says, the initial battles are just that, initial battles. Keep in mind that we've been playing these battles over and over, and most of us have experience from previous X-Com games....
  24. A good solution I've been wishing for is the game...

    A good solution I've been wishing for is the game giving you the option to auto-resolve dogfights when you have successfully shot down x number of UFOs without taking damage or losing interceptors....
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    Yup, absolutely. As I said earlier, I'm tired of...

    Yup, absolutely. As I said earlier, I'm tired of the hand-holding, challenge-free games these days. Give me a game that challenges me and makes me have to think for once.

    ...what on earth does...
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